Closed m4gr3d closed 6 months ago
I just built and tested this locally and it seems to be working great!
I just built and tested this locally and it seems to be working great!
Thanks! I'll go ahead and merge the changes.
@BastiaanOlij Feel free to add any comments / feedback if you have any and I'll address them in a follow-up PR.
Move all the gdextension logic into the
common
directory so to share the same functionality across all vendors.For the editor, this enables a single
scons
build file and a single gdextension that can be loaded by the editor.For Android vendor platforms, we still maintains separate
cmake
build files which allows to omit / include platform specific dependencies via pre-processor directives in order to generate platform specific shared libraries, which are included in platform specific AAR binaries.Fixes https://github.com/GodotVR/godot_openxr_vendors/issues/70