GoldenArmor / HostileKingdom

3D RTS Game made with Unity
MIT License
40 stars 10 forks source link

Implement BOSS behaviour & combat phases #54

Closed Quooler closed 6 years ago

Quooler commented 6 years ago

Implement a script which drives the boss behaviour along the final battle taking count of its life.

EXPECTED RESULT:

An script called boss.cs which will take care of the boss behaviour during all game. It will be in the scripts folder of the boss folder in the project.

Quooler commented 6 years ago

Script generated, link in the EXPECTED RESULT.