Creating a stockpile that represents several blueprint jobs needed to create a single ship (e.g., plus/minus 10 capital components for a capital) - being able to switch to a view of the blueprints used to create all the materials needed to construct the ship so that you could modify the stockpile when ME changes on one or more blueprints, OR - as has happened to me a few times - entered the wrong 'minimum' because the blueprint builds not 1 (one) but, 3, 10, or 20 units.
Or even just an undo of the last item added.
Or remove item option - so that it reverses the effect of an (incorectlly?!) added item.
Stockpile has MANY options for creating groups - so maybe what I am doing could be done a better way - but without documentation is is very hard to plan an editable approach.
That is a great idea and tbh. I have thought about it myself. I just haven’t found a good way to implement it yet. I will give it some more thought and see what I can come up with.
Creating a stockpile that represents several blueprint jobs needed to create a single ship (e.g., plus/minus 10 capital components for a capital) - being able to switch to a view of the blueprints used to create all the materials needed to construct the ship so that you could modify the stockpile when ME changes on one or more blueprints, OR - as has happened to me a few times - entered the wrong 'minimum' because the blueprint builds not 1 (one) but, 3, 10, or 20 units.
Or even just an undo of the last item added. Or remove item option - so that it reverses the effect of an (incorectlly?!) added item.
Stockpile has MANY options for creating groups - so maybe what I am doing could be done a better way - but without documentation is is very hard to plan an editable approach.
Many thanks for a fabulous tool!