Closed leobaker202 closed 6 months ago
but yea bit irritating considerin i need to use synced data to have a variable that'll get enabled if somethin passes, so that its texture gets enabled when the variable is detected as above 0, but i also don't want the entity to have an inventory
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Issue description
Exactly as described in the title
How to reproduce this issue?
create an entity - use synced data and add any possible thing to it, but leave the inventory to none - save
Operating system
Windows
Details
mcreator 2023.4 Fabric 1.20.1 Fabric Generator 1.9.13
Example workspace
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Logs
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