Goldorion / Fabric-Generator-MCreator

A Fabric Generator plugin for MCreator
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if synced data is used in an entity, it attempts to add an inventory which fails to compile unless an inventory is selected #516

Closed leobaker202 closed 6 months ago

leobaker202 commented 6 months ago

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Issue description

Exactly as described in the title

How to reproduce this issue?

create an entity - use synced data and add any possible thing to it, but leave the inventory to none - save

Operating system

Windows

Details

mcreator 2023.4 Fabric 1.20.1 Fabric Generator 1.9.13

Example workspace

No response

Logs

No response

leobaker202 commented 6 months ago

but yea bit irritating considerin i need to use synced data to have a variable that'll get enabled if somethin passes, so that its texture gets enabled when the variable is detected as above 0, but i also don't want the entity to have an inventory