Closed NerdyPuzzle closed 7 months ago
In this PR I refactor biome generation to no longer require terrablender. This means I removed terrablender completely from the project.
It also refactors the mixins.json, making it easier to add new mixins.
An access widener was also added to the project.
Thanks to the biome generation refactor, cave biomes are now also supported.
(also a small bugfix, the item property function causes a build error without the cast I added)
Closes #417 Fixes #521
In this PR I refactor biome generation to no longer require terrablender. This means I removed terrablender completely from the project.
It also refactors the mixins.json, making it easier to add new mixins.
An access widener was also added to the project.
Thanks to the biome generation refactor, cave biomes are now also supported.
(also a small bugfix, the item property function causes a build error without the cast I added)
Closes #417 Fixes #521