Open Gollwu opened 9 years ago
Need some clarifications on this one. Code sample would be great. Is this like AD&D rules where, in turns, each player decides his next actions based on his current surroundings/stats/dice rolls ? This aims at replacing our current "eagle eye" or omniscient view of the game, where some superior entity decides what happens based on the global context, right?
Ill try to develop turret aggro to test it.
Ok, I based my first attempt on the scrap of a backbone from Nhacsam. I did turret aggro but I dont really know how to dispatch behaviours between agents and environment classes. I looked for sample code on the Internet but it is always some damn giant project or some fucking scientific PDF of 500 pages. Does someone has a noob-friendly/tl dr/sample code of an implementation of multi agent?
Basically I have something working but I dont know if it supposed to be done this way.
So the next step is to import all your trading formulas... in the agent classes. Then it ll be beautiful. I could do it alone, but it would faster with someone who did the formulas part.Do we plan an other coding party?
Well this saturday but a bit earlier?
But I think we should work on a list of events first? And on the system on its own before pushing the formulas in.
Implement the basis of a multi agent system : Make all the players be autonomous and launch events (still to be defined) when some situation appear : ennemies near from one another, player near an ennemy turret etc...