Closed MatLCGPro closed 1 year ago
I don't think it's possible to do so with the current tools at my disposal. I rely on tools other people have made to port animations, ragdoll and cloth, so I I think I would need some version of those that go to Elden Ring (I haven't formally looked into it though). Plus its not really the purpose of this tool even if I knew it was possible. If we're talking non havok files, like flver, then maybe it could be done, but there isn't much point to that without the animations.
I understand, thank you! Your tool is awesome btw!
And to fix the models appearance, is there a recommended way to approach that? Is it just material configuration?
First off, Sekiro and Elden Ring use a metallic workflow and Dark Souls 3 uses a specular workflow. So you'll need to take the textures from Elden Ring or Sekiro and convert them to a specular workflow before applying them to the ported ds3 enemy. Here's a guide I use for this, look for "Texture Conversion: Metalness to Specular": https://marmoset.co/posts/pbr-texture-conversion/ Also Elden Ring and Sekiro like to blend lots of textures together sometimes, the only solution here would be to bake the blends into one texture. After this it's a matter of choosing the correct mtds to use to get the right look. I made another tool called "Flver Fixer" which you'll need to use after changing mtds. Otherwise some meshes might be invisible due to buffer layouts. Overall it's a lot of trial and error, so you can see why I didn't attempt to automate it. People in the souls modding discord should be able to help you with texture issues if you ask.
Thank you very much! Very useful information! Sorry to bother 😅
Would it be possilbe to make the tool port from Sekiro and DS3 to Elden Ring? How complicated would be to make that change?