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GooTechnologies
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goojs
3D WebGL engine.
http://goocreate.com
MIT License
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Entity Layers + physics collision matrix
#35
Open
schteppe
opened
8 years ago
schteppe
commented
8 years ago
Added a
.layer
property to Entity instances.
Added
LayerManager
that keeps all layer names. Can be used to convert between name and layer. Good to have when this stuff gets into Create.
PhysicsSystem
has a "collision matrix" with information about what layer collides with what.
Colliders update their masks on initialize() depending on the "collision matrix" in the
PhysicsSystem
.
.layer
property to Entity instances.LayerManager
that keeps all layer names. Can be used to convert between name and layer. Good to have when this stuff gets into Create.PhysicsSystem
has a "collision matrix" with information about what layer collides with what.PhysicsSystem
.