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Goobwabber
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BeatTogether.LiteNetLib
An Asp.Net LiteNetLib server implementation, designed with BeatTogether's use-case in mind.
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Net6.0
#23
cubicgraphics
closed
1 year ago
0
"Fixed" an exception that was being triggered by unreliable packets
#22
cubicgraphics
closed
1 year ago
0
lowered the test numbers
#21
cubicgraphics
closed
1 year ago
0
Net6.0
#20
cubicgraphics
closed
1 year ago
0
Drastically improved performance , now several times faster than official lnl
#19
cubicgraphics
closed
1 year ago
0
Net6.0
#18
cubicgraphics
closed
1 year ago
0
Revert "Memory optimisations"
#17
Kevman95
closed
1 year ago
0
Memory optimisations
#16
cubicgraphics
closed
1 year ago
0
Fixed cancelation issue, added a max to async handling of packets before they start being handled in serial
#15
cubicgraphics
closed
1 year ago
0
Fix AsyncUdpServer exeption
#14
cubicgraphics
closed
1 year ago
0
Reduced cpu load when receiving packets
#13
cubicgraphics
closed
1 year ago
0
Lowered max size of fragmented packets
#12
cubicgraphics
closed
1 year ago
0
returning to net5.0 dependencies because i dumb
#11
cubicgraphics
closed
1 year ago
0
Fixed an issue with awaiting for resend delay, vs also yelled at me to fix line endings
#10
cubicgraphics
closed
1 year ago
2
Update LiteNetConfiguration.cs
#9
cubicgraphics
closed
1 year ago
0
Increased Retry delay, updated AsyncUDPServer requirement, bumped version
#8
cubicgraphics
closed
1 year ago
0
BeatTogether server crash
#7
Goobwabber
opened
2 years ago
2
Fixing erroneous packets from causing the dedicated servers to crash
#6
cubicgraphics
closed
2 years ago
0
Fix acks getting possibly not sent if async
#5
cubicgraphics
closed
2 years ago
2
Replaced netcore, added multiple connection testing
#4
cubicgraphics
closed
2 years ago
0
Updated NetCoreServer and borrowed the udp server/client code
#3
cubicgraphics
closed
2 years ago
0
Edge-case StackOverflowException
#2
Goobwabber
closed
2 years ago
0
Refactor
#1
Goobwabber
closed
2 years ago
0