Closed roydejong closed 2 years ago
this could be due to not receiving an entitlement from other players on official i'll look into it soon
this issue appears to be fixed now? not sure what happened
I think this issue still exists to an extent, but under very particular circumstances:
When a player goes idle, i.e. takes their headset off but doesn't get kicked from the lobby (this happens somewhat regularly on public quick play), they seem to break the entitlement checks and the lobby gets "stuck" for MpCore players as described in this issue, or at least until that offending player leaves.
MultiplayerCore Version and Download Source MultiplayerCore 1.0.0
Unofficial-dev-86d5c5b
Built from source (dev @ 86d5c5b)Your Platform PC Steam, Beat Saber 1.20.0
Describe the bug When MultiplayerCore is installed, Official Quick Play lobbies will not work. Specifically, when a level starts and the other players transition to the gameplay scene, the local player will be stuck in the lobby instead.
To Reproduce
Log/context I'm testing multiplayer mods on 1.20.0 and ran into this, but this is not a recent issue. I've seen this happen on previous dev builds of MultiplayerCore including on older game versions.
Logging around game start:
The lobby never transitions to the
GameRunning
lobby state, which impliesHandleMultiplayerLevelLoaderCountdownFinished
is never invoked.