Snes9x uses absolute position for registering the mouse location, but
internally just takes the position deltas. The SNES mouse driver also used
deltas for positioning. We need to bind the mouse to prevent invisible
walls and keep a current position to calculate from to work around Snes9x's
API.
Original issue reported on code.google.com by bear...@gmail.com on 31 Jan 2010 at 9:51
Original issue reported on code.google.com by
bear...@gmail.com
on 31 Jan 2010 at 9:51