What steps will reproduce the problem?
1. Set Map.FullLightOn
What is the expected output? What do you see instead?
Your game window should have the FullLight effect, but instead the client
crashes.
Please use labels and text to provide additional information.
My guess is the FullLight addresses are incorrect. I obtained the current
addresses so that's probably the problem.
Original issue reported on code.google.com by joebingham07@gmail.com on 6 May 2009 at 4:47
Original issue reported on code.google.com by
joebingham07@gmail.com
on 6 May 2009 at 4:47