Closed GoogleCodeExporter closed 9 years ago
The first packet crashes because the location is outside the screen. The
coordinates
you specify are absolute world coordinates, like player.Location.
I could not repro the second problem; the code you posted worked fine for me.
Original comment by ian320
on 17 Feb 2010 at 11:15
Original issue reported on code.google.com by
sebasb...@gmail.com
on 7 Jan 2010 at 3:31