What steps will reproduce the problem?
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Tibia;
using Tibia.Objects;
namespace ConsoleApplication1
{
class Program
{
static void Main(string[] args)
{
Client client = Client.Open();
client.IO.StartProxy();
client.IO.Proxy.SplitPacketFromServer += delegate(byte
type, byte[] data)
{
System.Console.WriteLine("SERVER: " + data.ToHexString());
};
client.IO.Proxy.SplitPacketFromClient += delegate(byte
type, byte[] data)
{
System.Console.WriteLine("CLIENT: " + data.ToHexString());
};
System.Console.ReadLine();
}
}
}
What is the expected output? What do you see instead?
You see a few packets then the tibia client crashes.
What version of the product are you using? On what operating system?
Last tibia api, last tibia client
Please provide any additional information below.
Sometimes it last a few seconds or even minutes but when reciving much
packets it debugs
Original issue reported on code.google.com by zax...@gmail.com on 22 Jan 2010 at 5:35
Original issue reported on code.google.com by
zax...@gmail.com
on 22 Jan 2010 at 5:35