Closed GoogleCodeExporter closed 9 years ago
Seems as though the player tile isn't always the 83rd tile returned. Depending
on
where you're standing the player tile could be the first or the last tile
returned...
Original comment by joebingham07@gmail.com
on 27 Mar 2010 at 1:33
Seems as though the map reader is fine? There should be 252 tiles (2016 total
tiles,
and the client holds 8 floors at a time. 2016 / 18 = 252). Also, I have
attached a
program that will loop through the tiles returned from GetTilesOnSameFloor()
and draw
the sprite of each ground Id to the form (sources included). Please note the
form
will "freeze" when you click 'Get Map' just wait until it is done and the form
is
updated. The 'Edit Map In Game' button will turn all ground tiles returned into
void
tiles to show which onscreen tiles were returned (works best in an open area).
I'll
leave this issue open in case my findings are incorrect.
Original comment by joebingham07@gmail.com
on 27 Mar 2010 at 7:09
Attachments:
Note that when using 'Get Map' in the attached program that some of the returned
tiles aren't in the correct spots, but all the tiles on the floor seem to be
there,
and you can verify it with 'Edit Map In Game'.
Original comment by joebingham07@gmail.com
on 27 Mar 2010 at 8:50
Nice tool :D Good investigation work.
Original comment by ian320
on 29 Mar 2010 at 8:06
Original comment by joebingham07@gmail.com
on 4 Apr 2010 at 9:55
Original issue reported on code.google.com by
joebingham07@gmail.com
on 27 Mar 2010 at 12:44