map.GetTiles currently searches through the entire map looking for the
specified tiles. For most purposes, it is sufficient to search only the
floor where the player currently stands. This optimization should be
implemented with a boolean value, because some functions might require that
the tiles are found on any floor.
Original issue reported on code.google.com by ian320 on 27 Mar 2008 at 1:57
Original issue reported on code.google.com by
ian320
on 27 Mar 2008 at 1:57