Closed GoogleCodeExporter closed 9 years ago
i forgot to say that console.Say(text,reciper) is also not working , it makes ur
character move but it doesnt send any message
Original comment by marcsal...@gmail.com
on 31 Jul 2008 at 2:28
In the Enum of Constants you should update Party enum with the new shared exp:
public enum Party
{
None = 0,
Inviter = 1,
Invitee = 2,
Member = 3,
Leader = 4,
MemberSharedExp = 5,
LeaderSharedExp = 6,
MemberSharedExpInactive = 7,
LeaderSharedExpInactive = 8
}
And then updated the InParty function of Creature with:
public bool InParty()
{
Constants.Party party = Party;
return (party == Constants.Party.Member || party ==
Constants.Party.Leader || party == Constants.Party.LeaderSharedExp || party ==
Constants.Party.LeaderSharedExpInactive || party ==
Constants.Party.MemberSharedExp
|| party == Constants.Party.MemberSharedExpInactive);
}
Original comment by marcsal...@gmail.com
on 8 Aug 2008 at 3:51
Sorry to spam the thread but i cant edit my posts :(
the first bug i reported about the map is NOT a bug it was my mistaked cos i
updated
tibiaapi by myself and forgot to update it with the oficial release.
my apologise!
Original comment by marcsal...@gmail.com
on 8 Aug 2008 at 9:31
i can comfirm there are some bugs with the level spy, not sure if it's caused
by the
map level you are when trying to use it or if its something else but it looks
quite
random.
Original comment by warma...@gmail.com
on 10 Aug 2008 at 2:24
Next time please put all of these in different issue reports. We will work on
them as
soon as possible, but since it seems that you have some coding prowess, we could
always use extra help and submitting file patches (not whole files) is easy and
convenient for us.
Original comment by ian320
on 10 Aug 2008 at 9:24
About the last bug i reported (stacking items from diferent bps) i've seen this
code
line in stack function:
if (first != null && second != null && first.Found && second.Found &&
!(first.Loc.container == second.Loc.container && second.Count == 100))
So only items from different bps would get stacked. Is this a mistake or you
wanted
to do this? I think it should only stack items from same BP'S.
This is how i "fixed" it (little modification xd):
if (first != null && second != null && first.Found && second.Found &&
first.Loc.container == second.Loc.container && !(second.Count == 100))
And sorry for posting all this issues in 1 post and also sorry for my bad
english :)
Original comment by marcsal...@gmail.com
on 10 Aug 2008 at 11:24
Actually, I designed the stacker to be that way so it could be used like a
primitive
looter. I think with the addition of a proxy, it would probably be better to
switch
the functionality of the stack function to work the way you proposed, and let
the
programmer handle getting the items into one backpack.
Original comment by ian320
on 10 Aug 2008 at 11:50
marcsalvat, I have added you as a probationary project member. Feel free to make
changes and bugfixes, your contributes are greatly appreciated.
Original comment by ian320
on 12 Aug 2008 at 2:05
-ShowFloor is fixed.
-I tested Container.Rename and it worked fine. If you still have problems, file
a new
issue report with more details.
-Not sure what you problem with OnLogIn is, but it works fine for me. If you
still
have problems, file a new issue report with more details.
-ReceivedProjectilePacket still works, but sometimes it comes bundled with
another
packet, which I think is not being recognized, so it gets skipped.
-You fixed the stack feature.
If you have any issues with these problem still, please make a separate issue
report
for each one.
Original comment by ian320
on 15 Aug 2008 at 1:27
Original issue reported on code.google.com by
marcsal...@gmail.com
on 31 Jul 2008 at 12:11