Open PoC22 opened 8 years ago
I know there are few people trying to integrate Omnitone into their projects, but I don't have a comprehensive list. Also it's only been less than two months, so I think people are mostly at the exploring stage.
If you have anything interesting, please let me know! :)
I am happy to present JauntVR's massive VR content gallery. Their new Compass player uses Omnitone for the spatialized audio.
We are implementing Omnitone, synced with VRView images for our upcoming ambisonic sound library. Examples can be found here:
@reech Thanks and congratulation!
However, the WebGL video renderer does not seem to be working well. Do you have a github repo for Ambyss project? I can file an issue against it with error log.
Omnitone audio & video implementation into a 360/VR JavaScript engine. https://forgejs.org Spatial audio sample : https://forgejs.org/samples/ambisonics GitHub : https://github.com/gopro/forgejs
@bbaudel-gpsw Thanks! It looks really cool.
I'm working on this building acoustics simulator called Omny VR which provides auralizations for different noise isolation scenarios coupled with various common noise sources.
Still a couple of kinks to work out, but here is the work in progress:
Besides the two demos included here, does anyone have their own examples of using Omnitone on the web?