Closed bitdryvr closed 5 years ago
The first bug is a dupe of https://github.com/GoogleChromeLabs/proxx/issues/431.
The timer initially shows the best time for a particular board. Is that what you're seeing?
Then let's just consider Use Case #1 going forward and forget about Use Case #2.
I did not realize the timer was showing the best time ever for that grid. Is there some way to note that on-screen or in the instructions?
(And while we are looking at the instructions or the topbar, what does the fraction on the left mean? Perhaps labels or instruction changes can help explain.)
With a 5x5 with 16 mines, only one press is needed to win the game. That run should (in theory) be the fastest, but these three different runs show times of 26005974:41, 26005975:26, and 26005975:38. None of them beat the best "undefined" or "infinity" run of 26004659:59 that occurs for a totally new grid. I never had an intentional run of 26004659:59 so that one is invalid.
Debug info
System Information Version: 1.0.7 Motion: false Supports WebGL: true Feature Phone: no Standalone Mode: no Screen Width: 412px Screen Height: 732px DPR: 2 Device Memory: 4 Concurrency: 8 UA: Mozilla/5.0 (Linux; Android 9; Pixel 2) AppleWebkit/537.36 (KHTML, like Gecko) Chrome/74.0.3729.157 Mobile Safari/537.36
Describe the bug
Initial timer (before the game starts) is invalid and might be rolling over in the negative direction
To Reproduce
Use Case #1:
Use Case #2:
Expected behavior
Correct Case -