PSWTCanvas creates a drawBuffer every time its bounds change. Regardless of
whether double buffering is enabled.
It should only do so when it is.
If for some reason the canvas was grown a pixel at a time, it would create
a whole bunch of spurious images.
Original issue reported on code.google.com by allain.lalonde on 16 Oct 2009 at 8:26
Original issue reported on code.google.com by
allain.lalonde
on 16 Oct 2009 at 8:26