GoogleCodeArchives / idlemaster

Automatically exported from code.google.com/p/idlemaster
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Team battles should pick lower level monsters #29

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
Currently, in team battles, it picks monsters which are able to ohko every 
member of the team, which doesn't provide enough time to actually kill the 
monster without getting lucky

Original issue reported on code.google.com by darkbli...@gmail.com on 12 Jul 2012 at 12:43

GoogleCodeExporter commented 9 years ago
attempted to make this more fair

Original comment by imnothere199@gmail.com on 13 Jul 2012 at 1:13

GoogleCodeExporter commented 9 years ago
Still a little flimsy, so the issue was re-opened. The formula should factor in 
the fact that players are not going to do as much damage as the enemy they are 
fighting, like so:
(Sum of player scores) - (Sum of player default attack scores) + (Average of 
default player attack scores)

While this formula is not entirely accurate, as it would still pick monsters 
that are too powerful for the group, it's the gist of what I'm getting at that 
should be calculated.

Original comment by darkbli...@gmail.com on 19 Jul 2012 at 12:47

GoogleCodeExporter commented 9 years ago
Groups will only fight if they are definitely stronger (by a large percent) 
than their target. Time will tell how well it works.

Original comment by imnothere199@gmail.com on 19 Jul 2012 at 1:39