GoogleJump / Breakpoint

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Draw Heatmaps #10

Open darylsew opened 10 years ago

darylsew commented 10 years ago

At the core of our application is the way we draw heatmaps, probably the most important part of it. We need to be able to use heatmap.js on a point by point basis, perhaps overriding their time decay function for our own thing. Ideally we'll be able to control gradient, opacity, intensity, and radius of each bite; I can't figure which of these is more important, we should really have all of them. @jennyzw and @kevinco26 are responsible for this.

jennyzw commented 10 years ago

At this point, I think gradient is the most important to work on. Since the count variable takes care of a lot of the intensity. Let me know if you disagree or don't think gradient should be the focus.

On Tue, Jul 29, 2014 at 9:38 PM, Daryl Sew notifications@github.com wrote:

At the core of our application is the way we draw heatmaps, probably the most important part of it. We need to be able to use heatmap.js on a point by point basis, perhaps overriding their time decay function for our own thing. Ideally we'll be able to control gradient, opacity, intensity, and radius of each bite; I can't figure which of these is more important, we should really have all of them. @jennyzw https://github.com/jennyzw and @kevinco26 https://github.com/kevinco26 are responsible for this.

— Reply to this email directly or view it on GitHub https://github.com/GoogleJump/Breakpoint/issues/10.

Jenny Wang Wellesley College Class of 2017 (425) 647-0018

darylsew commented 10 years ago

Ah OK I didn't realize count was already implemented. Yeah definitely focus on the gradient. I'm making some pretty good progress with the audio stuff, on track to finish by Wednesday evening.