GopherDevGames / CppSand

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More realistic reactions require a second calculation pass #3

Open GopherDevGames opened 1 month ago

GopherDevGames commented 1 month ago

For more interesting reactions (alloying, combustion, mixing etc.) Instead of relying on janky checks per every particle, adding a separate pass that goes over every pixel and checks for a valid reaction using in a 3x3 grid around itself would solve those issues.

Performance implications are yet to be tested