Closed Deses closed 12 years ago
Deses, in 0.3 this code collide(ABloque.NPC, x, y + mySpeed.y).currentAnim = "STAND_LEFT"
does not compile anymore, you should use setAnim("STAND_LEFT") instead. See https://github.com/Gornova/MarteEngine/blob/dev/src/it/marteEngine/entity/Entity.java#L330
thanks Stef for answer
Oh my, I forgot to comment this after closing the issue...
Well, as Stef said, that it the correct way to do it, I figured it out after some time looking at the code, and I ended by downloading the repo and compiling the 0.3 library, because I was using 0.2 or an unfinished version of 0.3, dunno.
Anyway, the project is now finished and handed to my teachers, who loved it.
Thanks a lot for this handy library!
hey, send me a pm about your project, I'm curious
Here it is:
https://github.com/Deses/PokeDAI/downloads
It's a short game, in homage of Pokémon to learn how a game works, not a serious game. xD
nice game dude
I'm trying to change an animation when two entities collide, with no luck so far.
I basically check in the Player class if a collision occurs, then I proceed to change the current animation on that entity, as shown here:
But then, the Classroom class, that extends World, throws a NullPointerException when calling the super method:
There, in the only line my render method has the game brokes. i've tryed catching the exception and everything just dissapears.
What I want to achieve with this is that NPCs face the player when they collide. Maybe I'm doing it wrong and there is a easier way, I don't know...
I'm using Marte Engine 0.3 dev version, the same library inside the Rogue Like examples in Gornova's blog.
Edit:
I also tried collisionResponse to no avail: