It's needed to learn how to load static mesh from application assets and render it via Vulkan API. Mesh format must be .mesh. It's proprietary format for skeletal meshes for GXEngine project.
Expected:
The scene with Blinn–Phong lighting model and one rotating textured mesh loaded from the application assets.
It's needed to learn how to load static mesh from application assets and render it via Vulkan API. Mesh format must be
.mesh
. It's proprietary format for skeletal meshes for GXEngine project.Expected:
The scene with Blinn–Phong lighting model and one rotating textured mesh loaded from the application assets.