G1 provides us with data for Left-Right combination of locks. Let's stay close to the original and implement a logic, where we lock pick via hand rotation as well.
TODOs
[ ] Add collider (etc.) on the lock
[ ] read the value of LR combination from VobProperties attached to the object
[ ] Add sounds for "breaking" and "passing" a try
[ ] Save value of "chest opened" inside VobProperies once done
G1 provides us with data for Left-Right combination of locks. Let's stay close to the original and implement a logic, where we lock pick via hand rotation as well.
TODOs