When we unsheathe our weapon ot just raising it higher than our (e.g.) hips, we should trigger the aggro state of nearby NPCs.
[ ] Implement see sense of NPCs. It means do a range-check of unwanted behaviour. (Hint: The sense range for see/smell/hear is already put into NoProperties-Component)
[ ] Alter routine of NPC to stop it and call the aggro routine from Daedalus
Hints:
Beware of physics. I.e. check if hero is actually visible for a NPC
When we unsheathe our weapon ot just raising it higher than our (e.g.) hips, we should trigger the aggro state of nearby NPCs.
Hints: