With issue #57, we added capabilities to highlight hand-hovered objects. Easiest way was to add HVRGrabbable to each of these objects and recognize the HoverEnter/HoverExit events. Unfortunately this also adds wrong behaviour:
A "remote grab sound" is played when grabbed
A grab indicator occurs when hovered
It's no blocker, just convenience so far. But let's try to optimize by removing or overwriting HVRGrabbable to ensure same logic for Hover events occurs, but without the actual grab functionality.
Todos:
[ ] Find a better alternative to recognize a hover event by HVR
[ ] Or alternatively overwrite HVRGrabbable and nullify the unneccessary elements for non-grabbing objects
With issue #57, we added capabilities to highlight hand-hovered objects. Easiest way was to add HVRGrabbable to each of these objects and recognize the HoverEnter/HoverExit events. Unfortunately this also adds wrong behaviour:
It's no blocker, just convenience so far. But let's try to optimize by removing or overwriting HVRGrabbable to ensure same logic for Hover events occurs, but without the actual grab functionality.
Todos: