GothicKit / ZenKitCS

C#-bindings for ZenKit, the ZenGin asset parser.
https://zk.gothickit.dev/
MIT License
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Item.cs needs to include "amount" #7

Closed JaXt0r closed 1 day ago

JaXt0r commented 6 days ago

In Gothic, an item on the surface is only drawn once, but can represent a batch of items. (e.g. dropping 13 ore from inventory will draw only one mesh).

We need to have a way to get the amount information from the Vob when loaded.

lmichaelis commented 2 days ago

@JaXt0r it's done in ff147edb9cdab5c75bc1f42a6b4e8d16f332c5ad

JaXt0r commented 1 day ago

Thank you.