Open JaXt0r opened 7 months ago
Unity Job System seems the way to overcome even the biggest paths. It's intended for Multithreading. Please check it out: https://docs.unity3d.com/Manual/JobSystem.html
What we need:
new List<DijkstraWayPoints> Dijkstra(List<WayPoints> list).Calculate(string start, string end)
Unity Job System seems the way to overcome even the biggest paths. It's intended for Multithreading. Please check it out: https://docs.unity3d.com/Manual/JobSystem.html
What we need:
new List<DijkstraWayPoints> Dijkstra(List<WayPoints> list).Calculate(string start, string end)