GothicVRProject / GothicVR

Fan project recreating the classic Gothic I and II experience in VR.
GNU General Public License v3.0
24 stars 2 forks source link

Optimization/move to zenkit #279

Closed JaXt0r closed 6 months ago

JaXt0r commented 6 months ago

It is done!

To test

  1. Start game with Production Feature flags and spawn Bloodwyn + Logs (see picture) image
  2. Start game and play
  3. Look for
    1. Crashes - If not, we're good
    2. Some other weird stuff or errors (Not expected)

Checklist

Scene

Testing

Dependencies

Tyroonis commented 6 months ago

Main menu starts

Nothing happens when I click on start


UnityEngine.SceneManagement.SceneManager.MoveGameObjectToScene (UnityEngine.GameObject go, UnityEngine.SceneManagement.Scene scene) (at <30adf90198bc4c4b83910c6fb1877998>:0)
GVR.Manager.GvrSceneManager.OnSceneLoaded (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode) (at Assets/GothicVR/Scripts/Manager/GvrSceneManager.cs:178)
UnityEngine.SceneManagement.SceneManager.Internal_SceneLoaded (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode) (at <30adf90198bc4c4b83910c6fb1877998>:0)```
JaXt0r commented 6 months ago

image

JaXt0r commented 6 months ago

image

Tyroonis commented 6 months ago

Android not work at the moment gothicvr_log.txt