GothicVRProject / GothicVR

Fan project recreating the classic Gothic I and II experience in VR.
GNU General Public License v3.0
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Feature/267 dialog system #285

Closed JaXt0r closed 6 months ago

JaXt0r commented 6 months ago

To test

  1. Open Lab.unity scene
  2. Enable/Disable XRDeviceSimulator to your needs
  3. Start game and walk into Bloodwyn (just run into him and it will trigger his dialog)
  4. He should now talk to you
  5. Check for
    1. Body is randomly animated
    2. Mouth is animated
    3. You are able to pick dialog options
  6. If you can successfully close the dialog with "END" at the end, the test is successful.

Boundary (no feature for this branch):

image