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GothicVRProject
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GothicVR
Fan project recreating the classic Gothic I and II experience in VR.
GNU General Public License v3.0
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Feature/267 dialog system
#285
Closed
JaXt0r
closed
6 months ago
JaXt0r
commented
6 months ago
To test
Open Lab.unity scene
Enable/Disable XRDeviceSimulator to your needs
Start game and walk into Bloodwyn (just run into him and it will trigger his dialog)
He should now talk to you
Check for
Body is randomly animated
Mouth is animated
You are able to pick dialog options
If you can successfully close the dialog with "END" at the end, the test is successful.
Boundary (no feature for this branch):
Dialog subtitles
Dialogmenu is a black box somewhere close to Hero only
To test
Boundary (no feature for this branch):