Closed JucanAndreiDaniel closed 5 months ago
Suggestion from @ThomasMountainborn - let's move these elements from collider to trigger. Then we don't need to change the layer and physic based magic isn't calculated each frame any longer.
Suggestion from @ThomasMountainborn - let's move these elements from collider to trigger. Then we don't need to change the layer and physic based magic isn't calculated each frame any longer.
They are already triggers, it's just that the teleport raycast was set to collide with triggers
To test
Testing