GothicVRProject / GothicVR

Fan project recreating the classic Gothic I and II experience in VR.
GNU General Public License v3.0
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Bugfix/fix teleport ray collider #303

Closed JucanAndreiDaniel closed 5 months ago

JucanAndreiDaniel commented 5 months ago

To test

  1. When spawning go a bit behind and see if teleport ray interacts with zonemusic

Testing

JaXt0r commented 5 months ago

Suggestion from @ThomasMountainborn - let's move these elements from collider to trigger. Then we don't need to change the layer and physic based magic isn't calculated each frame any longer.

JucanAndreiDaniel commented 5 months ago

Suggestion from @ThomasMountainborn - let's move these elements from collider to trigger. Then we don't need to change the layer and physic based magic isn't calculated each frame any longer.

They are already triggers, it's just that the teleport raycast was set to collide with triggers