GothicVRProject / GothicVR

Fan project recreating the classic Gothic I and II experience in VR.
GNU General Public License v3.0
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feature/NPC-walking-fixes #364

Open JaXt0r opened 1 month ago

JaXt0r commented 1 month ago

What's done:

To test

  1. Spawn Grim (580) a few times and look if he walks into the music stage - if he just stands around the fire, we're fine. (Lowered search distance for a place to pee. Before the fix, he walked into the inner circle's walls to pee)
  2. Guard (214) should stay in front of door (Before the fix, he walked through walls)