Closed GoogleCodeExporter closed 8 years ago
thanks for reporting this, its not only inconsistent, but its not correct
according to the Ogre DTD. Fixing in next release.
Original comment by goatman.py@gmail.com
on 2 Jul 2011 at 6:42
I have corrected this and added support for "expDensity" to be taken from
world.mist_settings.intensity. There was another bug in fog settings,
according to the Ogre DTD the options for fog "mode" are: linear, exp, exp2.
Fog modes are now corrected, setting falloff in blender to "quadratic" gives
mode "exp", setting "linear" gives "linear" and setting "inverse_quadratic"
gives mode "exp2".
Fog will also contain "colourR", "colourG" and "colourB" taken from
world.horizon_color.
Original comment by goatman.py@gmail.com
on 2 Jul 2011 at 7:27
Original comment by goatman.py@gmail.com
on 27 Jul 2011 at 4:32
Original issue reported on code.google.com by
junode...@gmail.com
on 1 Jul 2011 at 9:11