Closed Kynelongtail closed 4 years ago
3.0.zip doesn't like .sav files so zipped it.
Thanks for sending in this save. It contains an InterfaceProperty, which we haven't implemented yet as of version 0.9.2. One of the upcoming releases will support this property; I'll comment here again once we've put out an update that can load your save.
awesome thanks!
I can provide a save as well if desired.
@philomelus That would be appreciated. It's always good to have more saves to test with.
Satisfcatory-Saves-20200218.zip
All of the saves in the archive cause 0.9.2 to crash (they are at different times in the same game). I have auto-save set to 15 minutes, so they encompass about an hour of real world time within game.
Following :-)
Experimental_Update3_0.9.2 SaveFile
For testing purposes - current Editor does close itself while loading that SaveGame.
Editors log.txt from last try to open the SaveGame.
Following as well. Will another sav and log file assist?
Interested in progress as well. I can provide anywhere from 1 to 20 v3 save files if desired.
I can offer help if you want it.
I have looked into the issue, and I wonder if a long term kluge would be to instead of the default case throwing an exception for an unknown record type (or handling the exception), just keep the data for the record that is not understood verbatim. Then when saving, write the record back out as it was when it came in. There is risk here, as it may need to be modified by changes to other records, but obviously there is no way to know that at that time.
In the above solution, there should still be somewhere that the issue is noted - say at the end of the binary read a single message box notifying the user that "unknown record(s) were found, and they will be left unmodified, which may cause issues when saved in their original state."
@Kynelongtail 's, @GraspGG 's, and the two of the saves that @philomelus sent (I didn't test the autosaves) load properly after ef9d53f. Expect a new release soon that supports these saves. Thank you all for your help and sending in saves 👍
I can confirm that my current saves are now editable. Thank you for all the effort!
PS: Works w/Build 115191.
Crashes with Build 115191. There is a new build 115661, crashes as well.
V 0.9.20 Was working fine yesterday. Then today the app opens but when a load save file is initiated the app closes down.
Following this thread.
The version built from current source works; We are just waiting for an official build post 0.9.2.
Source version works in both 115191 and 115661.
When will Packaged Release be available (exe)? - Nice job on this by the way!
When will Packaged Release be available (exe)? - Nice job on this by the way!
I have no idea, and I have nothing to do with it other than reporting what I know. I am in complete agreement, though, fantastic job!
When will Packaged Release be available (exe)? - Nice job on this by the way!
I have no idea, and I have nothing to do with it other than reporting what I know. I am in complete agreement, though, fantastic job!
If this is not the 0.9.2 "release" then what is it? https://github.com/Goz3rr/SatisfactorySaveEditor/releases/tag/0.9.2 I used the executable from that tag
I've released 0.9.3 which should resolve the last issues, let me know if you have any further problems
log.txt