Open Ryder17z opened 5 years ago
I believe this is intended behavior. You can use the editor to change this if desired though, if you open the root node in the editor you can see the session name is set there (twice). I believe these are what you're looking for.
There's also two additional properties in /Game/FactoryGame/-Shared/Blueprint/BP_GameMode.BP_GameMode_C
and /Game/FactoryGame/-Shared/Blueprint/BP_GameState.BP_GameState_C
with the session name, but I'm not sure if you need to change these as well.
Some testing on game version 98611 (Exp.)
changed root session name = no effect in load/save menu.
changed BP_GameMode.BP_GameMode_C = this works, but only with previously known virtual folders (it overrides the root session name)
changed BP_GameState.BP_GameState_C = crashes the game if i exit without re-saving, may also crash when viewing list using "load game" Loading the edited save works, but it will inherit the session name from P_GameMode.BP_GameMode_C
if you edit both BP_GameMode.BP_GameMode_C and BP_GameState.BP_GameState_C, you have to load the save ingame and save it before it will display correctly.
If all 3 feilds match, there is no abnormal behavior. Thus I would recommend linking three these fields, since mismatches are somewhat prone to crash the game.
Sorry if duplicate, but the virtual folders created by the game do not change if you rename the files, it would be useful if the editor could change the virtual foldername attached to save files,
If this can already be changed, please show me how.