Grammarsalad / B_Kits

Revision of core classes and base kits for Baldur's Gate games. Also, more kits!
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New and Revised Thief Class and Kits #68

Open Grammarsalad opened 4 years ago

Grammarsalad commented 4 years ago

401-???: The Thief

Revision Notes

My first instinct is to check out Kit Revisions, but there aren't many suggestions to be found on thieves. The icewind dale version is a bit better than the standard, given evasion.

401: The Thief: Conservative Version

This component will install the 'conservative' thief revision. The overall changes to the Thief class are as follows (see the revised descriptions below for more detail):

Backstab Progression

See below for the expanded table:

Level Base Thief Assassin Bounty Hunter Swashbuckler Shadow Dancer
1-4 x2 x3 x2 x1 x1
5-8 x3 x4 x3 x1 x2
9-12 x4 x5 x4 x1 x3
13-17 x5 x6 x5 x1 x4
18+ x5 x7 x5 x1 x4

Thief (Revised Base Class)

THIEF: To accomplish one's goals, for good or ill, the Thief is a skilled pilferer. Cunning, nimbleness, and stealth are a thief's hallmarks. Whether a thief turns talent against innocent passersby and wealthy merchants or oppressors and monsters is a choice for the Thief to make.

Class Features:

ROGUE'S BAG OF TRICKS: CONTINUE

KO: With this ability, the thief can attempt to knock out a living opponent. When uses this ability, select a valid target within melee range. That target must save vs. petrification or fall unconscious for 2d8 rounds.

This save is made with a penalty of -1 at levels 7, 10, 13, 17, and 20.

EVASION: When a Thief is hit by a spell that can be evaded (Fireball, Lightning Bolt, etc.), the Thief is allowed a Save vs. Breath to complete avoid the effects. If the Saving Throw is failed, the spell works normally, including a save for half damage if the spell allows for it. A helpless Thief (e.g. held, stunned, or asleep) cannot use Evasion.

Notes:
Skills & Proficiencies: The fighter's Second Wind ability is governed by the endurance proficiency or the second wind skill, if the relevant components are installed. Fighters will have more uses of the ability (i.e. they gain uses both from the relevant skill or proficiency and from their fighter class levels). Additionally, if component 101 is installed, weapon versatility also gives fighters ranks in the armor proficiency (but not any non-weapon proficiency).

Grammarsalad commented 4 years ago

Assassin

Grammarsalad commented 4 years ago

Swashbuckler

Grammarsalad commented 4 years ago

Shadow Dancer

Grammarsalad commented 4 years ago

Bounty Hunter

Grammarsalad commented 4 years ago

Charlatan: Thief Persuasion expert

Simulates certain special abilities/spells

http://www.d20pfsrd.com/classes/core-classes/rogue/archetypes/paizo-rogue-archetypes/charlatan/

Grammarsalad commented 4 years ago

Acrobat

Grammarsalad commented 4 years ago

Sniper

Thief Kit. Increased crit and backstab like ability with ranged weapons

http://www.d20pfsrd.com/classes/core-classes/rogue/archetypes/paizo-rogue-archetypes/sniper/

would really like to incorporate sneak attack at range. Maybe damage bonus with ranged but no sneak attack?

Grammarsalad commented 4 years ago

Mechanist: thief kit. Cannot pick pockets or hide. can create and use unique mechanical items (note converts if proficiency installed-- either order) http://www.d20pfsrd.com/classes/core-classes/rogue/archetypes/paizo-rogue-archetypes/trapsmith/

Better traps, too. no backstab

Grammarsalad commented 4 years ago

Delver

Thief Kit: With or without Proficiencies

http://www.d20pfsrd.com/classes/core-classes/bard/archetypes/paizo-bard-archetypes/archaeologist/

Grammarsalad commented 4 years ago

Search while stealthed (definitely doable, 326 do % find traps by search value)

Grammarsalad commented 4 years ago

Bag of tricks: an ability that gives the thief one of a list of special abilities:

Set snare Taunt Dirty fighting Leverage
Smoke Bomb Demoralize

Grammarsalad commented 4 years ago

Vigilant: Ability that makes search 'always active'

Grammarsalad commented 4 years ago

Specials:

Set Snare: Taunt: Enrage opponent Dirty Fighting: Blind opponent 1 round Leverage: +2 str to open door Smoke Bomb: 3 second invisibility Demoralize: -2 attack/defense Distraction: Save or spell failure Feign Death: Enemies ignore you (but you can't move without removing effect). Rogue's Luck: +1 luck bonus