Open Grammarsalad opened 4 years ago
Assassin
Swashbuckler
Shadow Dancer
Bounty Hunter
Charlatan: Thief Persuasion expert
Simulates certain special abilities/spells
http://www.d20pfsrd.com/classes/core-classes/rogue/archetypes/paizo-rogue-archetypes/charlatan/
Acrobat
Max armor: leather
Tumble (gives AC bonus) OR as proficiencies
Escape Artist (save vs. paralysis to escape web/entangle like spells) OR as Proficiencies
Sniper
Thief Kit. Increased crit and backstab like ability with ranged weapons
http://www.d20pfsrd.com/classes/core-classes/rogue/archetypes/paizo-rogue-archetypes/sniper/
would really like to incorporate sneak attack at range. Maybe damage bonus with ranged but no sneak attack?
Mechanist: thief kit. Cannot pick pockets or hide. can create and use unique mechanical items (note converts if proficiency installed-- either order) http://www.d20pfsrd.com/classes/core-classes/rogue/archetypes/paizo-rogue-archetypes/trapsmith/
Better traps, too. no backstab
Delver
Thief Kit: With or without Proficiencies
http://www.d20pfsrd.com/classes/core-classes/bard/archetypes/paizo-bard-archetypes/archaeologist/
Search while stealthed (definitely doable, 326 do % find traps by search value)
Bag of tricks: an ability that gives the thief one of a list of special abilities:
Set snare
Taunt
Dirty fighting
Leverage
Smoke Bomb
Demoralize
Vigilant: Ability that makes search 'always active'
Set Snare: Taunt: Enrage opponent Dirty Fighting: Blind opponent 1 round Leverage: +2 str to open door Smoke Bomb: 3 second invisibility Demoralize: -2 attack/defense Distraction: Save or spell failure Feign Death: Enemies ignore you (but you can't move without removing effect). Rogue's Luck: +1 luck bonus
401-???: The Thief
Revision Notes
My first instinct is to check out Kit Revisions, but there aren't many suggestions to be found on thieves. The icewind dale version is a bit better than the standard, given evasion.
401: The Thief: Conservative Version
This component will install the 'conservative' thief revision. The overall changes to the Thief class are as follows (see the revised descriptions below for more detail):
HD: d8. (16 hp at first level)
Backstab Progression
See below for the expanded table:
Thief (Revised Base Class)
THIEF: To accomplish one's goals, for good or ill, the Thief is a skilled pilferer. Cunning, nimbleness, and stealth are a thief's hallmarks. Whether a thief turns talent against innocent passersby and wealthy merchants or oppressors and monsters is a choice for the Thief to make.
Class Features:
ROGUE'S BAG OF TRICKS: CONTINUE
KO: With this ability, the thief can attempt to knock out a living opponent. When uses this ability, select a valid target within melee range. That target must save vs. petrification or fall unconscious for 2d8 rounds.
This save is made with a penalty of -1 at levels 7, 10, 13, 17, and 20.
EVASION: When a Thief is hit by a spell that can be evaded (Fireball, Lightning Bolt, etc.), the Thief is allowed a Save vs. Breath to complete avoid the effects. If the Saving Throw is failed, the spell works normally, including a save for half damage if the spell allows for it. A helpless Thief (e.g. held, stunned, or asleep) cannot use Evasion.