Open Grammarsalad opened 3 years ago
Frostfell Draught
This potion goes down cold, almost unbearably so. The drinker finds, however, that any ability or spell they cast that deals cold damage deals an additional 50% damage for 1 turn.STATISTICS: Special: +50% cold damage
Duration: 1 turnWeight: 1
Potion of Animal Control
This potion enables the imbiber to empathize with and control the emotions of animals. When quaffing this potion, the drinker selects an animal that they can see. That animal, and up to 3 other nearby animals immediately comes undercontrol for 1 hour. STATISTICS:
Special: Control 1 to 4 animals Duration: 1 hourWeight: 1
Potion of Danger Detection
This powerful elixir is effective for 1 hour. It enables the character drinking it to detect anything representing immediate or potential danger within eyesight. The imbiber can detect traps and dangers that are invisible, ethereal, astral, out of phase, hidden, or disguised.STATISTICS: Special: Detect Invisible creatures and traps once per round Duration: 1 hour
Weight: 1
Potion of Farsight
This potion functions identically to the farsight spell. When this potion is consumed, the drinker is able to view an area of an unexplored map. They can view this area for a total of 40 seconds.STATISTICS: Special: Farsight Duration: 40 seconds
Weight: 1
Potion of Teleportation
This potion grants the drinker the ability to teleport up to three times, for one term up to 400' in any direction. Characters can only benefit from this potion a maximum of once per turn.STATISTICS: Special: Teleport Innate ability 3x Duration: 1 turn
Weight: 1
Potion of Vision
This potion will grant the person drinking it the ability to see twice as far as before with clarity. Additionally, they gain a +2 bonus to THAC0 with ranged weapons. The effect will last for 1 hour or until dispelled.STATISTICS: Ranged THAC0: +2 Special: Doubles Vision Range Duration: 1 hour
Weight: 1
Potion of Vitality
This potion restores the user to full vitality despite exertion, lack of sleep. It completely restores fatigue, and eliminates any poison or disease from the body. In addition, the imbiber is protected from poison or disease for 4 hours.STATISTICS: Special: Cures poison, disease and removes fatigue. Protects against poison and disease for 4 hours.
Duration: 4 hoursWeight: 1
Pyromancer's Delight
This potion infuses the drinker with the power of fire, able to weild it more effectively than before. Any ability or spell they cast that deals fire damage deals an additional 50% fire damage for 1 turn.STATISTICS: Special: +50% fire damage
Duration: 1 turnWeight: 1
Storm Brew
A small flash of lightning seems to dance in the middle of this potion. Anybody that drinks it finds that any ability or spell they cast that deals electrical damage deals an additional 50% damage for 1 turn.STATISTICS: Special: +50% electrical damage
Duration: 1 turnWeight: 1
Vitriolic Ooze
This potion smells and tastes awful. Anybody that drinks it finds that any ability or spell they cast that deals acid damage deals an additional 50% damage for 1 turn.STATISTICS: Special: +50% acid damage
Duration: 1 turnWeight: 1
Potion Name | Tier | Effect |
---|---|---|
of Absorption (R) | ? | One for each energy/non-energy type (electricity absorption, etc.) |
of Healing (R) | I | Heal 20% targets max hp +4 points |
Elven Healing Wine (R) | - | Heal 30% targets max hp +6 points, plus drunkenness |
of Extra Healing (R) | ? | Heal 50% targets max hp +12 points |
of Superior Healing (UR) | ? | Heal 70% targets max hp +14 points |
of Fire Breath (R) | ? | For 8 hours, imbiber can breath fire 1x for 6d10 fire dam, or 4x for 2d10+4 dam |
of Agility (R) | ? | +4 Dexterity |
of Defense (R) | ? | +4 AC (rather than setting AC) |
of Fortitude(R) | ? | +4 Constitution, +10% HP |
of Strength (R) | ? | +4 Strength |
of Barkskin (U) | ? | Barkskin; |
of Clairvoyance-rename to see invis (U) | ? | See Inivisible |
of Persuasiveness (U) | ? | Cha Bonus |
Blinding Powder (U) | ? | Dam +Blind? Prob needs fixing |
Empty Potion Bottle (U) | - | Included in brew potion |
Tier:
Potion Names:
(N) New Potion. Only installed if New Potions Component is installed
(R) Revised Potion. Only installed if Revised Component is installed
(E) Exists in at least one EE game.
(U) Only exists in certain games. Added in others with Universal Component
Effect:
Placeholder
https://www.5esrd.com/gamemastering/magic-items/potions-oils/
https://dnd.sinister.net/alchemy/
https://www.dandwiki.com/wiki/5e_Potions
https://www.realmshelps.net/magic/items/alchemy.shtml
https://www.realmshelps.net/magic/items/magicplants.shtml
https://www.realmshelps.net/magic/items/potions.shtml
Angel's Tear: Gives Rest: https://www.dndbeyond.com/magic-items/37777-angels-tear Should be hard to come by
Goodberry Wine: https://www.dndbeyond.com/magic-items/1219455-goodberry-wine-live
Greater Goodberry Wine: https://www.dndbeyond.com/magic-items/1219420-greater-goodberry-wine-life
Wakefulness: https://www.dndbeyond.com/magic-items/329638-potion-of-wakefulness
https://www.enworld.org/threads/witcher-themed-potions-feat-and-rules.465674/
https://www.realmshelps.net/magic/items/alchemy.shtml
https://www.realmshelps.net/magic/items/magicplants.shtml
https://www.realmshelps.net/magic/items/potions.shtml
Angel's Tear: Gives Rest: https://www.dndbeyond.com/magic-items/37777-angels-tear Should be hard to come by
Goodberry Wine: https://www.dndbeyond.com/magic-items/1219455-goodberry-wine-live
Greater Goodberry Wine: https://www.dndbeyond.com/magic-items/1219420-greater-goodberry-wine-life
Wakefulness: https://www.dndbeyond.com/magic-items/329638-potion-of-wakefulness
https://www.5esrd.com/gamemastering/magic-items/potions-oils/
https://dnd.sinister.net/alchemy/
https://www.dandwiki.com/wiki/5e_Potions
Variant Item Creation Component: Item Recipes This component adds the additional requirement for item creation that characters must know the 'recipe' for a given item before they can create it. Upon reaching the relevant level (or upon gaining sufficient proficiency if the proficiencies mod is installed), the character can select a number of tier I items. For each item selected, the character will know the recipe for that particular item and can create it wherever they have the materials available to do so. As they advance in level (or proficiency), they can select additional recipes. Additionally, they can find or purchase recipe notes that can teach them the relevant recipes (much like learning a spell).
...or, just incorporate this into item creation but allow users the option to remove it if they want
From netbook of equipment: https://www.ahazu.com/adnd/netbooks.php
Heal, but Drunk (no indication w/o identify spell or Really high Lore) https://www.dndbeyond.com/magic-items/10600-expired-healing-potion
https://www.dndbeyond.com/magic-items/8126-potion-of-healing-inferior
https://www.dndbeyond.com/magic-items/781637-aceso-potion-of-healing
https://www.dndbeyond.com/magic-items/473144-flawed-potion-of-invisibility
https://www.dndbeyond.com/magic-items/154410-fake-healing-potion
https://www.dndbeyond.com/magic-items/77283-false-potion-of-animal-friendship
New Potions
Tier:
Potion Names: (N) New Potion. Only installed if New Potions Component is installed (R) Revised Potion. Only installed if Revised Component is installed (E) Exists in at least one EE game.
(U) Only exists in certain games. Added in others with Universal Component
Effect: