Grammarsalad / Spells_and_Magic

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New and Revised Potions #11

Open Grammarsalad opened 3 years ago

Grammarsalad commented 3 years ago

New Potions

Potion Name Tier Effect Gold
Frostfell Draught (N) ? +50% to Cold Damage ?
Mage's Wine (N) ? Recall 1 arcane spell <4th level ?
Potion of Alternate Profession (N) II Temporarily become 1st level of some other class 250
Potion of Animal Control (N) I Control 1-4 animals for 1 hour 250
Potion of Arcane Comprehension (N) ? user can use arcane scrolls and scribe scrolls 100% (if wiz) p856 400
Potion of Archmagedom (N) ? +5 spell levels p856 450
Potion of Chameleon Power (N) ? 90% hide 70% move silent non-detection p857 350
Potion of Childishness (N) I Size of halfling (if non halfling) -2 str, +2 dex, +1 AC bonus 200
Potion of Clairvoyance (N) ? As a spell 300
Potion of Clarity (N) ? True Seeing 1 turn (also immune to feeblemind) 550
Potion of Clay (N) ? Clay form, immune to blunt damage (other abilities of clay golem?) 900
Potion of Corrosive Touch (N) ? Melee attack 2d12 points of acid damage 700
Potion of Creation (N) ? creates any non-magic item 250
Potion of Danger Detection (N) ? Detect traps/see invisible/no backstab for duration 250
Potion of Divine Might (N) ? +5 to Turn Level/+2 Divine Caster level 8 hours 400
Potion of Doors (N) ? Dimensional Door 350
Potion of ESP (N) ? 500
Potion of Gaseous Form (N) ? 300
Potion of Human Control (N) ? Dominate person 500
Potion of Farsight (N) ? As Spell of Same Name 300
Potion of Imitation (N) ? protection from undead, stench penalize non-undead, -6 charisma 750
Potion of Polymorph (N) ? As Polymorph Self Spell 200
Potion of Transformation (N) ? Transforms drinker into an ogre 400
Potion of Shadows (N) ? Shadow abilities... hide n stuff 400
Potion of Undead Control (N) ? For 8 hours, imbiber can dominate undead (Sv. Spell -3) up to 3x for 1 turn 700
Potion of Vision (N) I See 2x normal, +2 bonus Ranged THAC0 50
Potion of Vitality (N) II Removes Fatigue, poison and disease, Protects against poison and disease for 4 hours 900
Pyromancer's Delight (N) ? +50% to Fire Damage ?
Storm Brew (N) ? +50% to Electrical Damage ?
Vitriolic Ooze (N) ? +50% to Acid Damage ?
Oils
Oil of Impact (N) ? +6 Blunt Dam, +3 melee strike for 1 Turn ?
Oil of Slipperiness(N) ? Immune to web and entangle type spells ?

Tier:

Potion Names: (N) New Potion. Only installed if New Potions Component is installed (R) Revised Potion. Only installed if Revised Component is installed (E) Exists in at least one EE game.
(U) Only exists in certain games. Added in others with Universal Component

Effect:

Grammarsalad commented 3 years ago

Descriptions

New Potions

Frostfell Draught
This potion goes down cold, almost unbearably so. The drinker finds, however, that any ability or spell they cast that deals cold damage deals an additional 50% damage for 1 turn.

STATISTICS: Special: +50% cold damage
Duration: 1 turn

Weight: 1

Potion of Animal Control
This potion enables the imbiber to empathize with and control the emotions of animals. When quaffing this potion, the drinker selects an animal that they can see. That animal, and up to 3 other nearby animals immediately comes under control for 1 hour.

STATISTICS:
Special: Control 1 to 4 animals Duration: 1 hour

Weight: 1

Potion of Danger Detection
This powerful elixir is effective for 1 hour. It enables the character drinking it to detect anything representing immediate or potential danger within eyesight. The imbiber can detect traps and dangers that are invisible, ethereal, astral, out of phase, hidden, or disguised.

STATISTICS: Special: Detect Invisible creatures and traps once per round Duration: 1 hour

Weight: 1

Potion of Farsight
This potion functions identically to the farsight spell. When this potion is consumed, the drinker is able to view an area of an unexplored map. They can view this area for a total of 40 seconds.

STATISTICS: Special: Farsight Duration: 40 seconds

Weight: 1

Potion of Teleportation
This potion grants the drinker the ability to teleport up to three times, for one term up to 400' in any direction. Characters can only benefit from this potion a maximum of once per turn.

STATISTICS: Special: Teleport Innate ability 3x Duration: 1 turn

Weight: 1

Potion of Vision
This potion will grant the person drinking it the ability to see twice as far as before with clarity. Additionally, they gain a +2 bonus to THAC0 with ranged weapons. The effect will last for 1 hour or until dispelled.

STATISTICS: Ranged THAC0: +2 Special: Doubles Vision Range Duration: 1 hour

Weight: 1

Potion of Vitality
This potion restores the user to full vitality despite exertion, lack of sleep. It completely restores fatigue, and eliminates any poison or disease from the body. In addition, the imbiber is protected from poison or disease for 4 hours.

STATISTICS: Special: Cures poison, disease and removes fatigue. Protects against poison and disease for 4 hours.
Duration: 4 hours

Weight: 1

Pyromancer's Delight
This potion infuses the drinker with the power of fire, able to weild it more effectively than before. Any ability or spell they cast that deals fire damage deals an additional 50% fire damage for 1 turn.

STATISTICS: Special: +50% fire damage
Duration: 1 turn

Weight: 1

Storm Brew
A small flash of lightning seems to dance in the middle of this potion. Anybody that drinks it finds that any ability or spell they cast that deals electrical damage deals an additional 50% damage for 1 turn.

STATISTICS: Special: +50% electrical damage
Duration: 1 turn

Weight: 1

Vitriolic Ooze
This potion smells and tastes awful. Anybody that drinks it finds that any ability or spell they cast that deals acid damage deals an additional 50% damage for 1 turn.

STATISTICS: Special: +50% acid damage
Duration: 1 turn

Weight: 1

Grammarsalad commented 3 years ago

Revised Potions

Potion Name Tier Effect
of Absorption (R) ? One for each energy/non-energy type (electricity absorption, etc.)
of Healing (R) I Heal 20% targets max hp +4 points
Elven Healing Wine (R) - Heal 30% targets max hp +6 points, plus drunkenness
of Extra Healing (R) ? Heal 50% targets max hp +12 points
of Superior Healing (UR) ? Heal 70% targets max hp +14 points
of Fire Breath (R) ? For 8 hours, imbiber can breath fire 1x for 6d10 fire dam, or 4x for 2d10+4 dam
of Agility (R) ? +4 Dexterity
of Defense (R) ? +4 AC (rather than setting AC)
of Fortitude(R) ? +4 Constitution, +10% HP
of Strength (R) ? +4 Strength
of Barkskin (U) ? Barkskin;
of Clairvoyance-rename to see invis (U) ? See Inivisible
of Persuasiveness (U) ? Cha Bonus
Blinding Powder (U) ? Dam +Blind? Prob needs fixing
Empty Potion Bottle (U) - Included in brew potion

Tier:

Potion Names: (N) New Potion. Only installed if New Potions Component is installed (R) Revised Potion. Only installed if Revised Component is installed (E) Exists in at least one EE game.
(U) Only exists in certain games. Added in others with Universal Component

Effect:

Grammarsalad commented 3 years ago

Placeholder

Grammarsalad commented 3 years ago

Notes

https://www.5esrd.com/gamemastering/magic-items/potions-oils/

https://dnd.sinister.net/alchemy/

https://www.dandwiki.com/wiki/5e_Potions

https://www.realmshelps.net/magic/items/alchemy.shtml

https://www.realmshelps.net/magic/items/magicplants.shtml

https://www.realmshelps.net/magic/items/potions.shtml

Angel's Tear: Gives Rest: https://www.dndbeyond.com/magic-items/37777-angels-tear Should be hard to come by

Goodberry Wine: https://www.dndbeyond.com/magic-items/1219455-goodberry-wine-live

Greater Goodberry Wine: https://www.dndbeyond.com/magic-items/1219420-greater-goodberry-wine-life

Wakefulness: https://www.dndbeyond.com/magic-items/329638-potion-of-wakefulness

Grammarsalad commented 2 years ago

NOTES

https://www.enworld.org/threads/witcher-themed-potions-feat-and-rules.465674/

https://www.realmshelps.net/magic/items/alchemy.shtml

https://www.realmshelps.net/magic/items/magicplants.shtml

https://www.realmshelps.net/magic/items/potions.shtml

Angel's Tear: Gives Rest: https://www.dndbeyond.com/magic-items/37777-angels-tear Should be hard to come by

Goodberry Wine: https://www.dndbeyond.com/magic-items/1219455-goodberry-wine-live

Greater Goodberry Wine: https://www.dndbeyond.com/magic-items/1219420-greater-goodberry-wine-life

Wakefulness: https://www.dndbeyond.com/magic-items/329638-potion-of-wakefulness

https://www.5esrd.com/gamemastering/magic-items/potions-oils/

https://dnd.sinister.net/alchemy/

https://www.dandwiki.com/wiki/5e_Potions

Variant Item Creation Component: Item Recipes This component adds the additional requirement for item creation that characters must know the 'recipe' for a given item before they can create it. Upon reaching the relevant level (or upon gaining sufficient proficiency if the proficiencies mod is installed), the character can select a number of tier I items. For each item selected, the character will know the recipe for that particular item and can create it wherever they have the materials available to do so. As they advance in level (or proficiency), they can select additional recipes. Additionally, they can find or purchase recipe notes that can teach them the relevant recipes (much like learning a spell).

...or, just incorporate this into item creation but allow users the option to remove it if they want

From netbook of equipment: https://www.ahazu.com/adnd/netbooks.php

Grammarsalad commented 2 years ago

Failed Brews:

Heal, but Drunk (no indication w/o identify spell or Really high Lore) https://www.dndbeyond.com/magic-items/10600-expired-healing-potion

https://www.dndbeyond.com/magic-items/8126-potion-of-healing-inferior

https://www.dndbeyond.com/magic-items/781637-aceso-potion-of-healing

https://www.dndbeyond.com/magic-items/473144-flawed-potion-of-invisibility

https://www.dndbeyond.com/magic-items/154410-fake-healing-potion

https://www.dndbeyond.com/magic-items/77283-false-potion-of-animal-friendship