Open Grammarsalad opened 2 years ago
This component adds material requirements for item creation. Mundane creation will require raw materials in some form (though, you can use existing items if you have them) whereas magic items will require exotic and often hard to attain materials, especially for the more powerful and permeant items. See the Material Components subsection in each crafting section for details.
This component adds rations to the game, and a given character must have at least one ration in their inventory or they gain almost no benefit from resting (a character can substitute other food items: see below). Certain spells that create rations will be added to the game as well.
If a character has a ration of the correct kind in their inventory, they will 'consume' one unit of that ration and gain the full benefits of a (if installed, long and short) rest. If a character does not have the ration in their inventory, they will only recover a single fatigue point. If short rests are installed, then they gain no benefit at all from a short rest.
Iron Rations
Iron rations contain dried foodstuffs that can be stored for extended periods of time without spoiling.STATISTICS:
- Recovers 1 fatigue (or use for resting) Uses: 10 max
Weight: 1
This component only allows creation of '3e style' potions. 3e style potions duplicate certain spells but do not have their own unique features as most potions in the game. This component will not remove or replace the potions already in the game, but most of those will not be craftable. The only exceptions are where the potion explicitly duplicates a specific spell effect.
This component only allows creation of '2e style' potions. 2e style potions do not generally duplicate certain spells but instead have their own unique effects (though many of these are quite similar to existing spells). If this component is installed, 3e style potions will not exist in the game. Note that this component interacts badly with Component ???: Replace existing potions with 3e style potions. It is highly recommended that you do not install that component if you install this one.
This component allows creation of '2e style' potions and 3e style potions. Note that this component interacts badly with Component ???: Replace existing potions with 3e style potions. It is highly recommended that you do not install that component if you install this one.
Each main component is mutually exclusive with the others and forms the basic framework within which the entire mod operates.
This component ...
This component merely requires that characters possess specific items in specific slots in order to cast spells. There are two kinds of items: component pouches, and spell focus items. Component pouches are less expensive and occupy a ring slot but have a limited number of uses. Spell focus items can be used for an unlimited number of spells and occupy either a shield, or amulet slot. The primary effect is that it restricts the kinds of magic items a character can use during adventure. However, a player can find or create special spell focus items that enhance their spells.
This component adds expensive material requirements to specific spells such as wish and resurrection. See the following table for details:
This component merely requires that characters possess specific items in specific slots in order to cast spells. There are two
This component installs both the spell focus and component pouch, and expensive components components.
This component replaces all existing 2e style potions with similar 3e style potions. 3e style potions duplicate spell effects, while 2e style potions generally have their own unique effects (though, often quite similar to certain spells). Note that this component interacts badly with Component 11: Craft only 2e style potions and Component 12: Craft 2e style potions and 3e style potions. It is highly recommended that you do not install those components with this one.
This component adds 3e style potions as loot and purchasable products to the game.
Downtime
This mod aims to increase player options during 'downtime', especially during camping. This mod is as modular as I can get it, but some of more complex and extensive modifications affect numerous aspects of the game. However, even a minimal install should increase player options during downtime, whether it involves crafting magic or mundane items, carousing in the inn, hunting and gathering, etc. This mod also includes an optional food system where a player must possesses a food ration in order to gain the benefits of rest.
Special Note: EEex
This mod does not require EEex , but ...
Components Overview
Downtime: 1 - ????: Modifying Components
This group of components do not do generally anything at all by themselves. Rather, they alter the way that other components are implemented (though, they may still install resources as needed)
Known Issues (Modifying Components):
Downtime: 100 - ????: Main Components
This group of components is the bread and butter of this mod. It installs the basic downtime framework that the rest of the mod builds upon.
Known Issues (Main Components):