Grammarsalad / Spells_and_Magic

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Craft and Recharge Wands #8

Open Grammarsalad opened 3 years ago

Grammarsalad commented 3 years ago

Wand Creation

This mod creates a number of variant methods of wand creation and recharging. The following sections describe all aspects of wand creation and recharge, though not all of these will apply in a given install. For example, a simple installation merely requires gold, not materials nor research, so a character will not need to acquire the necessary recipes and materials in order to create a given wand.

The Process

Wands are the most difficult consumable items to create, but they are unarguably the most useful.

Level Requirements: Both priests and wizards must be at least 13th level to create wands. If Proficiencies is installed, however, then characters will instead need to have the requisite number of proficiency points in Implements in order to create and recharge wands. In order to recharge a wand, a caster must be level 8 or higher.

Research: Before a character can craft a wand, he or she must discover what processes, materials, and special ingredients are required, and how these must be combined for success. This research requires a cost of 1000 gp per tier, but if the character uses a contact other plane spell to speed their research, the cost is only 500 gp per tier.

If the character has the wand in question to use as a sample, the research costs nothing (except for the possible cost of the wand itself). Note that the wand must have at least 1/2 of the charges left.

Occasionally, wand recipes can be found lying around in a wizards keep or on the person of a wealthy alchemist. In addition, certain specialists can be convinced to teach recipes to generous potential student.

Once a character has researched a wand's construction, they need not research it again; they can create that particular wand as often as they wish, as long as they can provide the right materials.

Processes and Materials: Wands typically require one exotic component, more if the wand has multiple functions.(See Special Ingredients at the end of this section.)

Characters can synthesize materials if they do not have them, but that triples the cost of construction.

Cost: Assuming that the character is able to obtain any special or unusual materials required for the potion, it will cost them a number of gold pieces as determined by the table below. They will also need to pay the experience requirement outlined below, as well.

Success or Failure: The base chance for a successful brewing is 60%, +1% per character level, plus the crafter's intelligence score, - 1 % for every 1,000 gp the wand costs (this includes the cost of synthesis, if applicable). Note that a failure will always produce something. See the Table: Miscrafted Wands for details.

Wand Recharging and Creation

Wand Name Tier Required Spell(s) Components (Create) Cost (Recharge) Cost (Create) File
Animated Wand (N) VI Mordenkainen's Sword; Short Sword +1; Masterwork Short Sword(x) 15,000 B_WAN06.itm
Bonewand (Wizard) (N) III Animate Dead; ? 12,000 B_WAN07.itm
Bonewand (Priest) (N) III Animate Dead; ? 12,000 gp B_WAN23.itm
Gremlin Wand (N) II Any summon lev 3+ ? 10,000 B_WAN17.itm
Mistletoe (N) I Shillelagh; ? 5,000 B_WAN03.itm
Rod of Shadowstep (E) ? ? ? ? OHDROD.itm
Wand of Arc Lightning (N) IV Chain Lightning; ? 40,000 B_WAN24.itm
Wand of Armory (E) II Ghost Armor; ? 5,000 WANDARM.itm
Wand of Banishment (Ns) VI Banishment (s); ? 30,000 B_WAN12.itm
Wand of Command (N) VII Dominate; ? 50,000 B_WAN04.itm
Wand of Darkness (N) VII ? ? 30,000 B_WAN18.itm
Wand of Death (N) VII ? ? 100,000 B_WAN16.itm
Wand of Eyes (N) IV Wizard Eye; ? 15,000 B_WAN09.itm
Wand of Fear (E) I Horror; ? 5,000 WAND02.itm
Wand of Fireballs (N) III Fireball; ? 20,000 B_WAN05.itm
Wand of Fog (Ns) (Priest) I Obscuring Mist(s) ? 8,000 B_WAN11.itm
Wand of Fog (Ns) (Wizard) I Obscuring Mist(s) ? 8,000 B_WAN20.itm
Wand of Force (N) ? ? ? 30,000 B_WAN08.itm
Wand of Freshness (N) I ZoSA; Gust of Wind(s) ? 7,500 B_WAN10.itm
Wand of Glitterdust (E) ? ? ? ? ? OHDWAND1.itm
Wand of Healing (N) VI Heal ? ? B_WAN13.itm
Wand of Illumination (Wizard) (N) I Sunscorch(I); 10,000 2,000 B_WAN19.itm
Wand of Illumination (Priest) (N) I Sunscorch(I); 10,000 2,000 B_WAN22.itm
Wand of Illusion (N) II A. Glammer(n), Phantasmal Force(n) ? 20,000 ?
Wand of Knock(N) II Knock; ? 15,000 B_WAN02.itm
Wand of Light (N) VII ? ? 30,000 ?
Wand of Magic Missiles (E) II Magic Missile; ? 5,000 WAND03.itm
Wand of Mirrors (N) ? ? ? 20,000 ?
Wand of Negation (N) ? Dispel Magic; Remove Magic ? 15,000 ?
Wand of Peace (N) I Sanctuary; protection from evil; protection from evil 10'; Remove Fear ? 5,000 B_WAN25.itm
Wand of Revealing (N) ? Find Traps; Detect Portals(n) ? 25,000 ?
Wand of Salt (N) ? ? ? 40,000 ?
Wand of Secrets (N) ? Find Traps; Detect Portals(n) ? 40,000 ?
Wand of Spiders (N) IV Spider Spawn(o), Web; Monster Summoning IV(or higher) (s), Web; Monster Summoning II(or higher) (o), Web; ? ? B_WAN14.itm
Wand of Steam (N) ? Cloudkill; ? ? -
Wand of the Sun (N) ? ? ? ? -
Wand of the Squid (N) ? ? ? ? -
Wand of Swarming (N) ? Summon Insects; Creeping Doom ? 25,000 B_WAN15.itm
Wand of Teeth (N) I ? ? 15,000 B_WAN01.itm
Wand of Trap Detection (Wiz) (E) I ? ? 5,100 WANDTRP.itm
Wand of Trap Detection (Priest) I ? ? 5,100 B_WAN21.itm
Wand of Whips (E) ? ? ? ? OHNWAND1.itm

Wand Names: (N) New Wand. Only installed if New Wands Component is installed (R) Revised Wand. Only installed if Revised Wands Component is installed (E) Exists in at least one EE game.
(i) Only if IR is installed (s) Only if SR is installed

Tier:

Required Spells: x, y; z = [(x and y) or (z)] (n) New Spell Component. This wand is not craftable unless this component is installed.
(I) Icewind Dale Spell (r) Revised Spell Component (s) Spell Revisions Spell (o) original version: i.e. not a spell replace by some other mod (e.g. by SR or B_Spells)

Components: Optional additional components, either experience points, or some special part or item gained through adventuring or purchase.

(x) For mods that have this item

Cost: Standard Cost of item. Cost to create is 75% of this cost, unless Components are also installed, in which case its either negated (i.e. fully accounted for by the cost of the components) or is equal to 1/2 this cost.

Recharge Wand

Wand Name Tier Required Spell(s) Components Cost File
(E) ? ; ? ? ?

Wand Names: (N) New Wand. Only installed if New Wands Component is installed (R) Revised Wand. Only installed if Revised Wands Component is installed (E) Exists in at least one EE game.
(i) Only if IR is installed (s) Only if SR is installed

Tier:

Required Spells: x, y; z = [(x and y) or (z)] (n) New Spell Component (I) Icewind Dale Spell (r) Revised Spell Component (s) Spell Revisions Spell

Components: Optional additional components, either experience points, or some special part or item gained through adventuring or purchase.

Cost: Standard Cost of item. Cost to create is 75% of this cost, unless Components are also installed, in which case its either negated (i.e. fully accounted for by the cost of the components) or is equal to 1/2 this cost.

Miscrafted Wands

Wand Name Tier Wand Type Effect File
Good Enough [Wand] Any Offensive Wands Chance to Backfire on Wielder Varies
Grammarsalad commented 3 years ago

Wand Creation

Wand Name Tier Required Spell(s) Components Cost XP File
Animated Wand (N) VI ? Short Sword +1; Masterwork Short Sword(x) 15,000 2,500 B_WAN06.itm
Bonewand (Wizard) (N) III Animate Dead; ? 12,000 2,000 B_WAN07.itm
Bonewand (Priest) (N) III Animate Dead; ? 12,000 gp B_WAN23.itm
Gremlin Wand (N) II Any summon lev 3+ ? 10,000 3,000 B_WAN17.itm
Mistletoe (N) I Shillelagh; ? 5,000 1,500 B_WAN03.itm
Rod of Shadowstep (E) ? ? ? ? ? OHDROD.itm
Wand of Armory (E) I Ghost Armor; ? 5,000 5,000 WANDARM.itm
Wand of Banishment (Ns) VI Banishment (s); ? 30,000 5,000 B_WAN12.itm
Wand of Command (N) ? Dominate; ? 50,000 ? B_WAN04.itm
Wand of Darkness (N) ? ? ? 30,000 5,000 B_WAN18.itm
Wand of Death (N) VII ? ? 100,000 20,000 B_WAN16.itm
Wand of Eyes (N) ? Wizard Eye; ? 15,000 3,000 B_WAN09.itm
Wand of Fear (E) I Horror; ? 5,000 3,000 WAND02.itm
Wand of Fireballs (N) ? Fireball; ? 20,000 2,000 B_WAN05.itm
Wand of Fog (Ns) I Obscuring Mist(s) ? 8,000 1,750 B_WAN11.itm
Wand of Force (N) ? ? ? 30,000 3,000 B_WAN08.itm
Wand of Freshness (N) I ZoSA; Gust of Wind(s) ? 7,500 ? B_WAN10.itm
Wand of Glitterdust (E) ? ? ? ? ? OHDWAND1.itm
Wand of Healing (N) VI Heal ? ? ? B_WAN13.itm
Wand of Illumination (Wizard) (N) I Sunscorch(I); 10,000 2,000 ? B_WAN19.itm
Wand of Illumination (Priest) (N) I Sunscorch(I); 10,000 2,000 ? B_WAN22.itm
Wand of Illusion (N) ? A. Glammer(n), Phantasmal Force(n) ? 20,000 3,000 ?
Wand of Knock(N) ? Knock; ? 15,000 2,500 B_WAN02.itm
Wand of Light (N) ? ? ? 30,000 5,000 ?
Wand of Magic Missiles (E) II Magic Missile; ? 5,000 4,000 WAND03.itm
Wand of Mirrors (N) ? ? ? 20,000 3,000 ?
Wand of Negation (N) ? Dispel Magic; Remove Magic ? 15,000 3,500 ?
Wand of Peace (N) ? Sanctuary, protection from evil 10'; ? ? ? ? ?
Wand of Revealing (N) ? Find Traps; Detect Portals(n) ? 25,000 3,000 ?
Wand of Salt (N) ? ? ? 40,000 5,000 ?
Wand of Secrets (N) ? Find Traps; Detect Portals(n) ? 40,000 5,000 ?
Wand of Spiders (N) ? Spider Spawn(o), Web; Monster Summoning IV(or higher) (s), Web; Monster Summoning II(or higher) (o), Web; ? ? ? B_WAN14.itm
Wand of Steam (N) ? Cloudkill; ? ? ? -
Wand of the Sun (N) ? ? ? ? ? -
Wand of the Squid (N) ? ? ? ? ? -
Wand of Swarming (N) ? Summon Insects; Creeping Doom ? 25,000 ? B_WAN15.itm
Wand of Teeth (N) I ? ? 15,000 ? B_WAN01.itm
Wand of Trap Detection (Wiz) (E) I Detect Portals(n) ? ? ? WANDTRP.itm
Wand of Trap Detection (Priest) I Find Traps ? ? ? B_WAN21.itm
Wand of Whips (E) ? ? ? ? ? OHNWAND1.itm

Wand Names: (N) New Wand. Only installed if New Wands Component is installed (R) Revised Wand. Only installed if Revised Wands Component is installed (E) Exists in at least one EE game.
(i) Only if IR is installed (s) Only if SR is installed

Tier:

Required Spells: x, y; z = [(x and y) or (z)] (n) New Spell Component. This wand is not craftable unless this component is installed.
(I) Icewind Dale Spell (r) Revised Spell Component (s) Spell Revisions Spell (o) original version: i.e. not a spell replace by some other mod (e.g. by SR or B_Spells)

Components: Optional additional components, either experience points, or some special part or item gained through adventuring or purchase.

(x) For mods that have this item

Cost: Standard Cost of item. Cost to create is 75% of this cost, unless Components are also installed, in which case its either negated (i.e. fully accounted for by the cost of the components) or is equal to 1/2 this cost.

Recharge Wand

Wand Name Tier Required Spell(s) Components Cost File
(E) ? ; ? ? ?

Wand Names: (N) New Wand. Only installed if New Wands Component is installed (R) Revised Wand. Only installed if Revised Wands Component is installed (E) Exists in at least one EE game.
(i) Only if IR is installed (s) Only if SR is installed

Tier:

Required Spells: x, y; z = [(x and y) or (z)] (n) New Spell Component (I) Icewind Dale Spell (r) Revised Spell Component (s) Spell Revisions Spell

Components: Optional additional components, either experience points, or some special part or item gained through adventuring or purchase.

Cost: Standard Cost of item. Cost to create is 75% of this cost, unless Components are also installed, in which case its either negated (i.e. fully accounted for by the cost of the components) or is equal to 1/2 this cost.

Grammarsalad commented 3 years ago

Material Components and Other Items

Name Required for Cost Locations File
Diamond Tier II Wands 1,000 gp Shops; Various MISC42.itm
Emerald Tier III Wands 1,500 gp Shops; Various MISC43.itm
King's Tears Tier V Wands 4,000 gp Shops; Various MISC44.itm
Moonbar Gem Tier I Wands 375 gp Shops; Various MISC40.itm
Opal, Black Tier I Wands 300 gp Shops; Various MISC38.itm
Opal, Water Tier I Wands 350 gp Shops; Various MISC39.itm
Rogue Stone Tier VI and VII Wands 5,000 gp Shops; Various MISC45.itm
Star Sapphire Tier IV Wands 2,000 gp Shops; Various MISC41.itm; TTTREAS.itm

Name

The name of the material component or special object.

Required For

The potions that require this particular component.
(c) This spell can replace a component (or this component can replace a spell).
(any) This component can be used to create any potion whatsoever, and can replace any single ingredient in the creation of another potion.

Cost

The base cost of the component where available. The Value is given in Gold Pieces.

Locations

Where this component can be found

File

The filename of the component

Item Descriptions

Diamond
Diamond is a hard clear gem which can be clear blue-white, rich blue, yellow, or pink. The hardest of all the gemstones, and among the most valuable, diamonds are usually found in the northern mountains by underground races and then traded to the surface world. Diamonds can be used to create various wands of Tier

  • STATISTICS: Weight: 0

Emerald
An emerald is a brilliant green beryl, cleaved along straight box-like lines, with rectangular cutting in the finished gem. Emeralds are often connected with health. Diamonds can be used to create various wands of Tier

  • STATISTICS: Weight: 0

King's Tears
King's tears are very rare and found only in the realms, where they are sometimes called frozen tears. Clear, teardrop-shaped, smooth-surfaced, and totally unbreakable so far by any means, these stones are said to be the crystallized tears of long-dead necromancer kings. In each gem can be seen that which the weeping king loved long ago. Their true nature is unknown, but suffice it to say that sages prize these gems above all others. Diamonds can be used to create various wands of Tier

  • STATISTICS: Weight: 0

Rogue Stone
A small, shifting, rainbow colored, iridescent gemstone. The fluid shades of color appear almost liquid under normal sunlight; it is truly a beautiful sight to behold. Rogue stones are extremely rare and are used for the gemjump spell, hence one of the most sought after gems in the realms. Diamonds can be used to create various wands of Tier

  • STATISTICS: Weight: 0

Star Sapphire
Star sapphire is a precious variation of the sapphire; however, it is more translucent, with a white star highlighted in its center. A star sapphire has been known to ornament devices that protect against magic. Diamonds can be used to create various wands of Tier

  • STATISTICS: Weight: 0
Grammarsalad commented 3 years ago

New Wands

Wand Tiers

Wands are divided by tier, which is roughly analogous to spell levels. As such, tier I wands are the weakest, Tier II wands are better, etc. As you might expect, higher tiered wands typically cost more to buy, craft, and recharge (if you have the relevant components installed) and have fewer charges than lower tiered wands. Additionally, higher tiered wands require more skill and finesse to wield, meaning that typically fewer classes and kits can use them compared to lower tiered wands (see the proficiency and/or B_Kits for variant rules on magic item use that greatly expand on this idea).

New Wands

Wand Name Tier Effect
Animated Wand (N) VI Transforms into a blade that fights for the caster
Wand of Armory (E) II Armor and Ghost Armor spells;
of Banishment (Ns) VI Removes summoned creatures, evil outsiders save or destroyed/banished
of Peace (N) ? All creatures in area save or cannot attack for 3 rounds
Bonewand (N) III Shards of Bone (6d4 piercing dam save for 1/2); Animate Dead as Spell
of Death (N) VII Death Spell?
of Darkness (N) VII Blindness; Smite good; Summon Shadow, evil only
of Salt (N) ? 6d8 dam plant cre (3d6 non plant) Save for 1/2
of Eyes (N) IV Wizard Eye; See Invisible; Remove Blindness
of Fireballs (N) III Fireball 6d6
of Fog (Ns) I as Obscuring Mist
of Force (N) II 2d6 crush damage and Push away cre (save 1/2 dam and no push)
of Freshness (N) I as ZoSA
Gremlin Wand (N) II Summon Gremlins
of Illumination (N) I 6d6 fire damage to all undead in area around wielder (save 1/2)
of Illusion (N) II Glammer; Ph. Force
of Knock(N) II As Knock
of Spiders (N) IV Spider Spawn; Web
of Mirrors (N) ? Shield and Mirror Image
Mistletoe (N) I Shillelagh
of Light (N) ? Light Blade; Sun Ray (beam does 2d6+2 magic) x2 undead; Prot from evil; good only
of Negation (N) ? Dispel Magic
of Revealing (N) ? Find Traps/D. Illusion 75%
of Steam (N) ? As Cloudkill, but fire damage 3 r: 6d6/4d6/2d6
of the Sun (N) ? Ray 6d4 fire +2d4 metal wearing x2 undead
of the Squid (N) ? 4d4 crush and hold (save 1/2 dam, no hold
of Teeth (N) I 2d6+2 missile dam (save 1/2)
of Secrets (N) ? as Find Traps
of Swarming (N) V as Summon Insects
of Command (N) VII as Dominate
of Healing (N) IV Cure 2d6+4 HP

Wand Names: (N) New Wand. Only installed if New Wands Component is installed (R) Revised Wand. Only installed if Revised Wands Component is installed (E) Exists in at least one EE game.
(i) Only if IR is installed (s) Only if SR is installed

Tier:

Wand Creation

Wand Name Tier Required Spell(s) Components Cost File
Animated Wand (N) VI ? Short Sword +1; Masterwork Short Sword(x) 15,000 gp B_WAN06.itm
Bonewand (Wizard) (N) III ? ? 12,000 gp B_WAN07.itm
Bonewand (Priest) (N) III ? ? 12,000 gp B_WAN23.itm
Gremlin Wand (N) II Any summon lev 3+ ? 10,000 gp B_WAN17.itm
Mistletoe (N) I Shillelagh; ? 15,000 gp B_WAN03.itm
Rod of Shadowstep (E) ? ? ? ? OHDROD.itm
of Armory (E) I Ghost Armor; ? 5,000 WANDARM.itm
of Banishment (Ns) VI Banishment (s); ? 30,000 gp B_WAN12.itm
of Command (N) VII Dominate; ? 50,000 gp B_WAN04.itm
of Darkness (N) VII ? ? 30,000 gp B_WAN18.itm
of Death (N) VII ? ? 100,000 gp B_WAN16.itm
of Eyes (N) IV Wizard Eye; ? 20,000 gp B_WAN09.itm
of Fear (E) I Horror; ? ? WAND02.itm
of Fireballs (N) III Fireball; ? 20,000 gp B_WAN05.itm
of Fog (Ns) I Obscuring Mist(s) ? 8,000 gp B_WAN11.itm
of Force (N) II ? ? 30,000 gp B_WAN08.itm
of Freshness (N) I ZoSA; Gust of Wind(s) ? 7,500 gp B_WAN10.itm
of Glitterdust (E) ? ? ? ? OHDWAND1.itm
of Healing (N) IV Heal ? ? B_WAN13.itm
of Illumination (Wizard) (N) I Sunscorch(I); ? ? B_WAN19.itm
of Illumination (Priest) (N) I Sunscorch(I); ? ? B_WAN22.itm
of Illusion (N) II A. Glammer(n), Phantasmal Force(n) ? ? -
of Knock(N) II Knock; ? 15,000 gp B_WAN02.itm
of Light (N) ? ? ? ? -
of Magic Missiles (E) II Magic Missile; ? 5,000 gp WAND03.itm
of Mirrors (N) ? ? ? ? -
of Negation (N) ? Dispel Magic; Remove Magic ? ? -
of Peace (N) ? Sanctuary, protection from evil 10'; ? ? -
of Revealing (N) ? Find Traps; Detect Portals(n) ? ? -
of Salt (N) ? ? ? ? -
of Secrets (N) ? Find Traps; Detect Portals(n) ? ? -
of Spiders (N) IV Spider Spawn(o), Web; Monster Summoning IV(or higher) (s), Web; Monster Summoning II(or higher) (o), Web; ? ? B_WAN14.itm
of Steam (N) ? Cloudkill; ? ? -
of the Sun (N) ? ? ? ? -
of the Squid (N) ? ? ? ? -
of Swarming (N) V Summon Insects; Creeping Doom ? 25,000 gp B_WAN15.itm
of Teeth (N) I ? ? 15,000 gp B_WAN01.itm
of Whips (E) ? ? ? ? OHNWAND1.itm

Wand Names: (N) New Wand. Only installed if New Wands Component is installed (R) Revised Wand. Only installed if Revised Wands Component is installed (E) Exists in at least one EE game.
(i) Only if IR is installed (s) Only if SR is installed

Tier:

Required Spells: x, y; z = [(x and y) or (z)] (n) New Spell Component. This wand is not craftable unless this component is installed.
(I) Icewind Dale Spell (r) Revised Spell Component (s) Spell Revisions Spell (o) original version: i.e. not a spell replace by some other mod (e.g. by SR or B_Spells)

Components: Optional additional components, either experience points, or some special part or item gained through adventuring or purchase.

(x) For mods that have this item

Cost: Standard Cost of item. Cost to create is 75% of this cost, unless Components are also installed, in which case its either negated (i.e. fully accounted for by the cost of the components) or is equal to 1/2 this cost.

Recharge Wand

Wand Name Tier Required Spell(s) Components Cost File
(E) ? ; ? ? ?

Wand Names: (N) New Wand. Only installed if New Wands Component is installed (R) Revised Wand. Only installed if Revised Wands Component is installed (E) Exists in at least one EE game.
(i) Only if IR is installed (s) Only if SR is installed

Tier:

Required Spells: x, y; z = [(x and y) or (z)] (n) New Spell Component (I) Icewind Dale Spell (r) Revised Spell Component (s) Spell Revisions Spell

Components: Optional additional components, either experience points, or some special part or item gained through adventuring or purchase.

Cost: Standard Cost of item. Cost to create is 75% of this cost, unless Components are also installed, in which case its either negated (i.e. fully accounted for by the cost of the components) or is equal to 1/2 this cost.

Grammarsalad commented 3 years ago

Descriptions

New Wands

Animated Wand
This wand looks like a short sword sitting in a scabbard. When activated, the sword 'draws' itself from the scabbard and fights for the wielder.

STATISTICS:
Charge abilities:

Requires:
9 Intelligence

Weight: 1 Cost: 15,000 gp

Notes:

Bonewand (Priest)
This black wooden wand releases a cone of boneshards in a 30-ft long cone doing 6d4 points of damage (save for 1/2).

Bonewand can also be used to Animate a single level 3 skeleton warrior.

STATISTICS:
Charge abilities:

Requires:
9 Wisdom

Weight: 1
Cost: 12,000 gp

Notes:

Bonewand (Wizard)
This black wooden wand releases a cone of boneshards in a 30-ft long cone doing 6d4 points of damage (save for 1/2).

Bonewand can also be used to Animate a single level 3 skeleton warrior.

STATISTICS:
Charge abilities:

Requires:
9 Intelligence

Weight: 1
Cost: 12,000 gp

Notes:

Gremlin Wand
This stout ebony shaft looks as though it has been filed down, with a barely discernable wooden claw at the tip, into which is set a sphere of quartz or some other crystal. This wand will summon 1d4 gremlins under the complete control of the wielder. While virtually worthless in single combat, gremlins are quite adept at causing havoc when unleashed on unsuspecting enemies. They can sneak, backstab, and set traps as a thief, making them quite deadly if they can catch an enemy unaware.

STATISTICS:

Charge abilities:

Requires: 9 Wisdom or 9 Intelligence

Weight: 1 Cost: 10,000 gp

Notes:

Gremlins: 20 hp, claw 1d6, THAC0: 14, Move Silently/Hide: 60%, backstab x3, Set Snare x2 (80%), Resist magic: 25%

Mistletoe This wand looks like a brittle stick that might shatter at any moment. It is surprisingly study, however, and when activated, it transforms into a stout club that can be used to bash your enemies.

Charge abilities:

Requires: 9 Wisdom

Weight: 1 Cost: 5,000 gp

Notes:

Wand of Arc Lightning This wand functions like a wand of lightning (doing 6d6 points of damage), except that it can also create a field of electrical energy that does 3d6 points of electrical damage to all creatures in the area. STATISTICS:

Charge abilities:

Requires: 9 Intelligence

Weight: 1

Notes:

Wand of Banishment Upon command, a ball of magical energy unerringly hits the target creature. This spell is wasted on non-summoned creatures, but any summoned creature is instantly banished from whence it came if it does not save vs. wand.

Even if it does save, it is stunned for 3 rounds.

STATISTICS:

Charge abilities:

Requires: 9 Wisdom or 9 Intelligence

Weight: 1 Cost: 30,000 gp

Notes:

Wand of Command
This wand allows the wielder to dominate any humanoid creature that does not save vs. wands. This control is maintained through a telepathic link between the wand wielder and the victim. Unlike the 4th-level priest spell Mental Domination, the target has no option for release, even if made to do something against their morals. This effect can only be reversed by Dispel Magic.

STATISTICS:

Charge abilities:

Requires:
9 Intelligence
(or 9 Wisdom)

Weight: 1 Cost: 50,000 gp

Notes:

Wand of Darkness
This wand radiates evil, and can be found in the clutches of many an evil wielder of magic. They are typically made of ebony or carved and polished bone, and a few have small, ornamental claws at one or both ends.

A wand of darkness has three separate functions. It can be used to blind ones enemies, hurt creatures of good alignment, or it can be used to summon shadows.

STATISTICS:

Charge abilities:

Requires:
9 Intelligence
(or 9 Wisdom) Evil alignment

Weight: 1 Cost: 30,000 gp

Notes:

Wand of Death
This wand produces a death ray, that slays any living creature that fails their save vs. death. Even if that creature does save, they take 4d6 points to cold damage. Any creature that is hit by a Wand of Death and survives is immune to further Death Rays for the next four hours.

STATISTICS:

Charge abilities:

Requires: 9 Intelligence

Weight: 1 Cost: 100,000 gp

Notes:

Wand of Eyes
This wand has a number of abilities. First, it can create a Wizard Eye as a 6th level caster. Second, it can cure blindness in any creature touched. Finally, this wand can allow the wielder to Detect Invisibility as the spell.

STATISTICS:

Charge abilities:

Requires:
9 Intelligence

Weight: 1
Cost: 20,000 gp

Notes:

Wand of Fireballs The wand will cough forth a huge, burning ball of fire that streaks out to the desired range (to a maximum of 90 ft.) and bursts in a fiery, violent blast, just like the Fireball spell. The Fireball inflicts 6d6 points of damage. The victim(s) may make a Save vs. Wand in order to take only half damage.

STATISTICS:

Charge abilities:

Requires:
9 Intelligence

Weight: 1 Cost: 16,000 gp

Notes:

Wand of Fog (Priest)
When activated, this wand creates a thick cloud of fog that obscures vision. Creatures caught in the radius of the fog suffer -2 to their attack rolls, and can only see 1/2 as far as normal. All attacks made against creatures within the fog, or against creatues outside the fog, suffer a -4 penalty.

STATISTICS:

Charge abilities:

Requires:
9 Wisdom

Weight: 1 Cost: 8,000 gp

Notes:

Wand of Fog (Wizard)
When activated, this wand creates a thick cloud of fog that obscures vision. Creatures caught in the radius of the fog suffer -2 to their attack rolls, and can only see 1/2 as far as normal. All attacks made against creatures within the fog, or against creatues outside the fog, suffer a -4 penalty.

STATISTICS:

Charge abilities:

Requires:
9 Intelligence

Weight: 1 Cost: 8,000 gp

Notes:

Wand of Force When this dangerous wand is used against a target, that target is slammed with pure kinetic energy taking 2d6 magic damage (save for half), and if that creature is smaller than huge sized, it is knocked back 10'.

STATISTICS: Charge abilities:

Requires: 9 Intelligence

Weight: 1 Cost: 30,000 gp

Notes:

Wand of Freshness
When activated, this wand repels all noxious elements from poisonous vapors (including magically created vapors such as Cloudkill). This spell will dismiss all clouds in the entire area that the caster is currently in. The spell offers no protection against poisonous vapors created by a dragon's breath weapon (such as the chlorine gas of a green dragon).

STATISTICS:

Charge abilities:

Requires:
9 Wisdom

Weight: 1 Cost: 7,500 gp

Notes:

Wand of Healing
When this incredible wand is pointed at a target creature within 15', it heals them for 3d6+3 points of damage.

STATISTICS:

Charge abilities:

Requires:
9 Wisdom

Weight: 1 Cost: 50,000 gp

Notes:

Wand of Illumination (Priest) When this wand is activated, the wielder bursts into a brilliant flame, doing 6d6 points of fire damage to all undead within 15'. Living creatures, magical constructs, and all others are unharmed.

Charge abilities:

Requires: 9 Wisdom

Weight: 1 Cost: 10,000 gp

Notes:

Wand of Illumination (Wizard) When this wand is activated, the wielder bursts into a brilliant flame, doing 6d6 points of fire damage to all undead within 15'. Living creatures, magical constructs, and all others are unharmed.

Charge abilities:

Requires: 9 Intelligence

Weight: 1 Cost: 10,000 gp

Notes:

Wand of Knock

Sometimes called the 'thief on a stick', this wand will open all but the strongest locked doors on command.

Charge abilities:

Requires: 9 Intelligence

Weight: 1 Cost: 15,000 gp

Notes:

Wand of Peace This wand pacifies enemies and calms allies. Used against allies, it functions as a remove fear spell. removing fear affects and protecting them from fear for 5 rounds. Enemies affected by the wand of peace cannot make hostile melee or ranged attacks for 5 rounds if they fail their save vs. wands.

STATISTICS:

Charge abilities:

Requires:
9 Wisdom

Weight: 1
Cost: 15,000 gp

Notes:

Wand of Spiders
This disturbing wand can be used to summon spiders and entrap single targets in a web of for 1 full minute.

STATISTICS:

Charge abilities:

Requires:
9 Intelligence

Weight: 1
Cost: 25,000 gp

Notes:

Wand of Swarming
When the wielder points this wand at their intended target and utters the command word, a swarm of nasty, stinging insects harasses target unless they save vs. wands -4.

If they fail their save, the target takes 1 point of damage every 3 rounds, suffers a 30% spell failure, and takes a -1 penalty to THAC0 and AC for 1 minute.

STATISTICS:

Charge abilities:

Requires: 9 Wisdom

Weight: 1 Cost: 25,000 gp

Notes:

Wand of Teeth When activated, the wand will eject a tooth-like missile at the target, hitting them for 2d6+2 points of damage (save vs. wands for 1/2).

STATISTICS: Charge abilities:

Requires: 9 Intelligence

Weight: 1 Cost: 15,000 gp

Notes:

Grammarsalad commented 3 years ago

Notes

http://www.5esrd.com/gamemastering/magic-items/rods-staves-wands

Fork of Bees: https://www.dndbeyond.com/magic-items/7526-fork-of-bees

Beholder's Gaze: https://www.dndbeyond.com/magic-items/310716-beholders-gaze

Beholder on a Stick: https://www.dndbeyond.com/magic-items/469697-beholder-on-a-stick

https://www.realmshelps.net/magic/items/wands.shtml

'Good Enough' Wand of x: Failed wands that occasionally backfire on user (~5-10%)

https://www.realmshelps.net/magic/items/wands.shtml

Miscrafted Wands Chance to backfire if fail to properly create wand No Pure Failures. Items not crafted correctly will have lesser or sometimes unpredictable effects (and/or can be cursed in interesting ways).

See:

https://www.dndbeyond.com/magic-items/534763-broken-wand-of-fireballs

https://www.dndbeyond.com/magic-items/863643-good-enough-wand-of-web

https://www.dndbeyond.com/magic-items/36841-wand-of-magic-miss-iles

https://www.dndbeyond.com/magic-items/99352-randalls-unreliable-wand-of-fireballs

https://www.dndbeyond.com/magic-items/544998-wand-of-forgetting Takes up inventory slot. Cursed and otherwise does nothing. Use Remove curse