Closed larspalo closed 1 year ago
Perhaps there might be a way to keep floating point precision and anyway make the increments in whole steps. The wxSpinCtrlDouble is intially created with 0.000001 increment in the constructor, then afterwards calling:
wxSpinCtrlDouble->SetDigits(6);
wxSpinCtrlDouble->SetIncrement(1.0f);
seem to allow both decimals entry and also increment by whole steps. Needs testing before implementation!
Should be fixed with d2f4279f46a9ab60be0d1b551bc9cf89dc1525a3.
Ok, thanks. Much obliged for seeing the worth of my observations.
On Sun, 13 Aug 2023 at 13:49, larspalo @.***> wrote:
Should be fixed with d2f4279 https://github.com/larspalo/GOODF/commit/d2f4279f46a9ab60be0d1b551bc9cf89dc1525a3 .
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@Bumblebee001 With the 0.7.2 release this should have been addressed. Do you think this issue is fixed?
I haven’t tried yet
On Wed, 23 Aug 2023 at 22:36, larspalo @.***> wrote:
@Bumblebee001 https://github.com/Bumblebee001 With the 0.7.2 release this should have been addressed. Do you think this issue is fixed?
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Yes - that makes a lot more sense. Thanks.
Do we really need these to go up by 0.000001 step at a time?
Wouldn't it make more sense to go in whole numbers rather than 10 e-6 fractions?
Originally posted by @Bumblebee001 in https://github.com/larspalo/GOODF/discussions/45