GrangerHub / Stellar-Prey

GrangerHub's STELLAR PREY™ game is a first person strategy shooter that chronicles the conflict between human technology vs extraterrestrial nature, a conflict waged by construction, team coordination, and epic combat. Help shape the course of your species together towards the top of the stellar food chain, or be the prey together on the road towards extinction. Which path will you and your species choose to take? It's a universal tale of survival vs death, and of order vs chaos, as old as life itself.
8 stars 3 forks source link

DPI crash, even in safe mode #4

Closed Buom01 closed 3 years ago

Buom01 commented 3 years ago

Hi, I'm writing a quick issue. I haven't tried to debug for now.

When running ./sp-tools.sh run client I got :

██████████████████  ████████   badam@bastien-kde 
██████████████████  ████████   ----------------- 
██████████████████  ████████   OS: Manjaro Linux x86_64 
██████████████████  ████████   Host: Z170XP-SLI 
████████            ████████   Kernel: 5.4.67-1-MANJARO 
████████  ████████  ████████   Uptime: 45 mins 
████████  ████████  ████████   Packages: 1862 (pacman) 
████████  ████████  ████████   Shell: zsh 5.8 
████████  ████████  ████████   Resolution: 1024x768, 1920x1080, 1920x1080 
████████  ████████  ████████   WM: i3 
████████  ████████  ████████   Theme: Sweet-Dark [GTK2/3] 
████████  ████████  ████████   Icons: candy-icons [GTK2/3] 
████████  ████████  ████████   Terminal: konsole 
████████  ████████  ████████   Terminal Font: Hack 12 
                               CPU: Intel i5-6600K (4) @ 3.900GHz 
                               GPU: NVIDIA GeForce GTX 680 
                               Memory: 2241MiB / 15971MiB 

 bastien@bastien-kde  ~/Documents/c_apps/Stellar-Prey   master  cat /home/bastien/Documents/c_apps/Stellar-Prey/homepath/main/crashlog.txt
Stellar Prey Test  0.0.1 AMD64 Oct 13 2020
+set com_ansiColor 1 +set fs_game main +set fs_basepath /home/bastien/Documents/c_apps/Stellar-Prey/basepath +set fs_homepath /home/bastien/Documents/c_apps/Stellar-Prey/homepath 
----- idFileSystemLocal::Startup -----
idFileSystemLocal::AddGameDirectory: "/home/bastien/Documents/c_apps/Stellar-Prey/basepath" "main"
    pk3: /home/bastien/Documents/c_apps/Stellar-Prey/basepath/main/bin.pk3
    pk3: /home/bastien/Documents/c_apps/Stellar-Prey/basepath/main/eX-texture-pack1.pk3
    pk3: /home/bastien/Documents/c_apps/Stellar-Prey/basepath/main/eX-texture-pack2.pk3
    pk3: /home/bastien/Documents/c_apps/Stellar-Prey/basepath/main/map-eXcs.pk3
    pk3: /home/bastien/Documents/c_apps/Stellar-Prey/basepath/main/map-UTCSUD.pk3
    pk3: /home/bastien/Documents/c_apps/Stellar-Prey/basepath/main/pak0000_A_8f7eae0.pk3
    pk3: /home/bastien/Documents/c_apps/Stellar-Prey/basepath/main/pak0000_B_8f7eae0.pk3
    pk3: /home/bastien/Documents/c_apps/Stellar-Prey/basepath/main/pak0001_bf9dde3_diff_8f7eae0.pk3
idFileSystemLocal::AddGameDirectory: "/home/bastien/Documents/c_apps/Stellar-Prey/homepath" "main"
----------------------
2725 files in pk3 files
execing default.cfg
execing language.lang
couldn't exec language.lang
execing autoexec.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
Couldn't read conhistory.
----- Client Initialization -----
----- Console Initialization -------
Console initialized.
----- Initializing Renderer ----
GUIDKEY found.
----- Client Initialization Complete -----
----- R_Init -----
********************
ERROR:  DPI: failed to query (Couldn't get DPI)

********************
idRenderSystemLocal::Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
recursive error after:  DPI: failed to query (Couldn't get DPI)

----- CL_Shutdown -----
idRenderSystemLocal::Shutdown( 1 )
-----------------------
recursive error after:  DPI: failed to query (Couldn't get DPI)

 bastien@bastien-kde  ~/Documents/c_apps/Stellar-Prey   master  

I think that the issue is related to I3, as it's a mininal. I tried some things from where without success: https://winaero.com/find-change-screen-dpi-linux/

TheDushan commented 3 years ago

what is "basepath" and what are "pak0000_A_8f7eae0.pk3", "pak0000_B_8f7eae0.pk3" and "pak0001_bf9dde3_diff_8f7eae0.pk3" files?

dGr8LookinSparky commented 3 years ago

@Buom01 , just to confirm, you were successful with building everything without build errors?

When running ./sp-tools.sh run client

This might not help, but try ./sp-tools.sh debug client, there might be a/some issue(s) with the run sub command (I'll have time to look at it this weekend, there might be an issue with the game assets pk3 file(s) too, if there is an issue try removing those from the basepath directory and pack a new complete pk3 with ./sp-tools.sh package_assets default game pak00011).

@TheDushan

what is "basepath"

That is a custom basepath directory I made for the repo for "default" files to be installed.

what are "pak0000_A_8f7eae0.pk3", "pak0000_B_8f7eae0.pk3" and "pak0001_bf9dde3_diff_8f7eae0.pk3" files?

Temporary "default" game asset pk3 files I've packed. There might be an issue with them that I'll check on this weekend.

TheDushan commented 3 years ago

Engine expect "main" folder as default folder How I see your folder structure is wrong on the start

/home/bastien/Documents/c_apps/Stellar-Prey/basepath/main/

should be just

/home/bastien/Documents/c_apps/Stellar-Prey/main/

EDIT 2

"pak0000_A_8f7eae0.pk3",` "pak0000_B_8f7eae0.pk3" and "pak0001_bf9dde3_diff_8f7eae0.pk3"

Is wrong again. Engine expect "pak0.pk3"

Buom01 commented 3 years ago

(

You can't comment at this time — your comment is too long (maximum is 65536 characters).

I then splitted steps )

I restarted from zero:

Info: gcc g++ versions 10.2.0 for both Triples screen, with one misconfigured (xorg issue, but working in lower res) I verified deps I cloned it I builded it I got same error

Installing deps: (some are probably useless like mariadb) (-dev or lib is generally included in the main package on Arch based distros)

yay -S cmake gdb tmux coreutils glew libjpeg-turbo sdl libcurl-compat openssl ncurses5-compat-libs ncurses geoip bzip2 libclc mysql++ mysql-clients libmysqlclient freetype2 --needed --noconfirm # (sql is for 1.2 ; I also have mariadb and mariadb-clients too)

GCC/G++ versions

 bastien@bastien-kde  ~/Documents/c_apps/Stellar-Prey   master  gcc --version
gcc (GCC) 10.2.0
Copyright © 2020 Free Software Foundation, Inc.
Ce logiciel est un logiciel libre; voir les sources pour les conditions de copie.  Il n'y a
AUCUNE GARANTIE, pas même pour la COMMERCIALISATION ni L'ADÉQUATION À UNE TÂCHE PARTICULIÈRE.

 bastien@bastien-kde  ~/Documents/c_apps/Stellar-Prey   master  g++ --version
g++ (GCC) 10.2.0
Copyright © 2020 Free Software Foundation, Inc.
Ce logiciel est un logiciel libre; voir les sources pour les conditions de copie.  Il n'y a
AUCUNE GARANTIE, pas même pour la COMMERCIALISATION ni L'ADÉQUATION À UNE TÂCHE PARTICULIÈRE.
Buom01 commented 3 years ago

Compiling and running

 bastien@bastien-kde  ~/Documents/c_apps  git clone https://github.com/GrangerHub/Stellar-Prey
Clonage dans 'Stellar-Prey'...
remote: Enumerating objects: 60, done.
remote: Counting objects: 100% (60/60), done.
remote: Compressing objects: 100% (47/47), done.
remote: Total 5311 (delta 17), reused 32 (delta 11), pack-reused 5251
Réception d'objets: 100% (5311/5311), 191.67 Mio | 10.74 Mio/s, fait.
Résolution des deltas: 100% (1587/1587), fait.
Mise à jour des fichiers: 100% (5177/5177), fait.
 bastien@bastien-kde  ~/Documents/c_apps  cd Stellar-Prey 
 bastien@bastien-kde  ~/Documents/c_apps/Stellar-Prey   master  ./sp-tools.sh default_config
config.sh not found
Saving default values to config.sh

 bastien@bastien-kde  ~/Documents/c_apps/Stellar-Prey   master  ./sp-tools.sh init
Initializing the Stellar Prey Test development environment.
Sous-module 'default-paks-test' (https://github.com/GrangerHub/Stellar-Prey-Default-Paks-Test.git) enregistré pour le chemin 'default-paks-test'
Sous-module 'source/OpenWolf-Engine' (https://github.com/GrangerHub/OpenWolf-Engine.git) enregistré pour le chemin 'source/OpenWolf-Engine'
Clonage dans '/home/bastien/Documents/c_apps/Stellar-Prey/default-paks-test'...
Clonage dans '/home/bastien/Documents/c_apps/Stellar-Prey/source/OpenWolf-Engine'...
Chemin de sous-module 'default-paks-test' : 'fa66b05393de87eb90366bebaba94fea2e3b40bd' extrait
Chemin de sous-module 'source/OpenWolf-Engine' : '13416906409729b3409196c0c5d538ea5663b92b' extrait
 bastien@bastien-kde  ~/Documents/c_apps/Stellar-Prey   master  ./sp-tools.sh install_default_paks
building file list ... done
./
eX-texture-pack1.pk3
eX-texture-pack2.pk3
map-UTCSUD.pk3
map-eXcs.pk3
pak0000_A_8f7eae0.pk3
pak0000_B_8f7eae0.pk3
pak0001_bf9dde3_diff_8f7eae0.pk3

sent 248,558,996 bytes  received 152 bytes  497,118,296.00 bytes/sec
total size is 253,803,596  speedup is 1.02
 bastien@bastien-kde  ~/Documents/c_apps/Stellar-Prey   master  ./sp-tools.sh configure_cmake both
Configuring cmake for the OpenWolf Engine.

-- The C compiler identification is GNU 10.2.0
-- The CXX compiler identification is GNU 10.2.0
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Check for working C compiler: /usr/bin/cc - skipped
-- Detecting C compile features
-- Detecting C compile features - done
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Check for working CXX compiler: /usr/bin/c++ - skipped
-- Detecting CXX compile features
-- Detecting CXX compile features - done
-- writing /home/bastien/Documents/c_apps/Stellar-Prey/source/OpenWolf-Engine/src/engine/framework/appConfig.h
-- Found PkgConfig: /usr/bin/pkg-config (found version "1.7.3") 
-- Found OpenGL: /usr/lib/libOpenGL.so   
-- Found JPEG: /usr/lib/libjpeg.so  
-- Looking for pthread.h
-- Looking for pthread.h - found
-- Performing Test CMAKE_HAVE_LIBC_PTHREAD
-- Performing Test CMAKE_HAVE_LIBC_PTHREAD - Failed
-- Looking for pthread_create in pthreads
-- Looking for pthread_create in pthreads - not found
-- Looking for pthread_create in pthread
-- Looking for pthread_create in pthread - found
-- Found Threads: TRUE  
CMake Warning (dev) at /usr/share/cmake-3.18/Modules/FindPackageHandleStandardArgs.cmake:273 (message):
  The package name passed to `find_package_handle_standard_args` (SDL2) does
  not match the name of the calling package (SDL).  This can lead to problems
  in calling code that expects `find_package` result variables (e.g.,
  `_FOUND`) to follow a certain pattern.
Call Stack (most recent call first):
  cmake/FindSDL.cmake:174 (FIND_PACKAGE_HANDLE_STANDARD_ARGS)
  CMakeLists.txt:536 (find_package)
This warning is for project developers.  Use -Wno-dev to suppress it.

-- Found SDL2: /usr/lib/libSDL2main.a;/usr/lib/libSDL2.so;-lpthread  
CMake Warning (dev) at /usr/share/cmake-3.18/Modules/FindPackageHandleStandardArgs.cmake:273 (message):
  The package name passed to `find_package_handle_standard_args` (PkgConfig)
  does not match the name of the calling package (Freetype).  This can lead
  to problems in calling code that expects `find_package` result variables
  (e.g., `_FOUND`) to follow a certain pattern.
Call Stack (most recent call first):
  /usr/share/cmake-3.18/Modules/FindPkgConfig.cmake:59 (find_package_handle_standard_args)
  cmake/FindFreetype.cmake:29 (include)
  CMakeLists.txt:537 (find_package)
This warning is for project developers.  Use -Wno-dev to suppress it.

-- Checking for module 'freetype2'
--   Found freetype2, version 23.2.17
-- Curl include was found
-- Curl lib was found
-- Found CURL: /lib/libcurl.so
-- Checking for one of the modules 'zlib'
-- Looking for inflate
-- Looking for inflate - found
-- Looking for inflatePrime
-- Looking for inflatePrime - found
CMake Warning (dev) at /usr/share/cmake-3.18/Modules/FindPackageHandleStandardArgs.cmake:273 (message):
  The package name passed to `find_package_handle_standard_args` (ZLIB) does
  not match the name of the calling package (Zlib).  This can lead to
  problems in calling code that expects `find_package` result variables
  (e.g., `_FOUND`) to follow a certain pattern.
Call Stack (most recent call first):
  cmake/FindZlib.cmake:134 (FIND_PACKAGE_HANDLE_STANDARD_ARGS)
  CMakeLists.txt:539 (find_package)
This warning is for project developers.  Use -Wno-dev to suppress it.

-- Found ZLIB: /usr/lib/libz.so (found version "1.2.11") 
ZLIB_INCLUDE_DIRS is /usr/include
ZLIB_LIBRARIES is /usr/lib/libz.so
CMake Warning (dev) at /usr/share/cmake-3.18/Modules/FindPackageHandleStandardArgs.cmake:273 (message):
  The package name passed to `find_package_handle_standard_args` (ZLIB) does
  not match the name of the calling package (PNG).  This can lead to problems
  in calling code that expects `find_package` result variables (e.g.,
  `_FOUND`) to follow a certain pattern.
Call Stack (most recent call first):
  /usr/share/cmake-3.18/Modules/FindZLIB.cmake:115 (FIND_PACKAGE_HANDLE_STANDARD_ARGS)
  cmake/FindPNG.cmake:18 (INCLUDE)
  CMakeLists.txt:540 (find_package)
This warning is for project developers.  Use -Wno-dev to suppress it.

-- Found PNG: /usr/lib/libpng.so
-- Found OpenAL: /usr/lib/libopenal.so  
-- Ogg was found.
-- Vorbis was found.
-- Checking for module 'openssl'
--   Found openssl, version 1.1.1h
-- Found OpenSSL: /usr/lib/libssl.so;/usr/lib/libcrypto.so  
-- Looking for wsyncup in /usr/lib/libcurses.so
-- Looking for wsyncup in /usr/lib/libcurses.so - found
-- Looking for cbreak in /usr/lib/libncurses.so
-- Looking for cbreak in /usr/lib/libncurses.so - found
-- Found Curses: /usr/lib/libncurses.so  
CMake Warning (dev) at /usr/share/cmake-3.18/Modules/FindPackageHandleStandardArgs.cmake:273 (message):
  The package name passed to `find_package_handle_standard_args` (SDL2) does
  not match the name of the calling package (SDL).  This can lead to problems
  in calling code that expects `find_package` result variables (e.g.,
  `_FOUND`) to follow a certain pattern.
Call Stack (most recent call first):
  cmake/FindSDL.cmake:174 (FIND_PACKAGE_HANDLE_STANDARD_ARGS)
  CMakeLists.txt:633 (find_package)
This warning is for project developers.  Use -Wno-dev to suppress it.

-- Curl include was found
-- Curl lib was found
-- Found CURL: /lib/libcurl.so
CMake Warning (dev) at /usr/share/cmake-3.18/Modules/FindPackageHandleStandardArgs.cmake:273 (message):
  The package name passed to `find_package_handle_standard_args` (ZLIB) does
  not match the name of the calling package (Zlib).  This can lead to
  problems in calling code that expects `find_package` result variables
  (e.g., `_FOUND`) to follow a certain pattern.
Call Stack (most recent call first):
  cmake/FindZlib.cmake:134 (FIND_PACKAGE_HANDLE_STANDARD_ARGS)
  CMakeLists.txt:635 (find_package)
This warning is for project developers.  Use -Wno-dev to suppress it.

ZLIB_INCLUDE_DIRS is /usr/include
ZLIB_LIBRARIES is /usr/lib/libz.so
CMake Warning (dev) at /usr/share/cmake-3.18/Modules/FindPackageHandleStandardArgs.cmake:273 (message):
  The package name passed to `find_package_handle_standard_args` (SDL2) does
  not match the name of the calling package (SDL).  This can lead to problems
  in calling code that expects `find_package` result variables (e.g.,
  `_FOUND`) to follow a certain pattern.
Call Stack (most recent call first):
  cmake/FindSDL.cmake:174 (FIND_PACKAGE_HANDLE_STANDARD_ARGS)
  CMakeLists.txt:678 (find_package)
This warning is for project developers.  Use -Wno-dev to suppress it.

-- Curl include was found
-- Curl lib was found
-- Found CURL: /lib/libcurl.so
CMake Warning (dev) at /usr/share/cmake-3.18/Modules/FindPackageHandleStandardArgs.cmake:273 (message):
  The package name passed to `find_package_handle_standard_args` (ZLIB) does
  not match the name of the calling package (Zlib).  This can lead to
  problems in calling code that expects `find_package` result variables
  (e.g., `_FOUND`) to follow a certain pattern.
Call Stack (most recent call first):
  cmake/FindZlib.cmake:134 (FIND_PACKAGE_HANDLE_STANDARD_ARGS)
  CMakeLists.txt:680 (find_package)
This warning is for project developers.  Use -Wno-dev to suppress it.

ZLIB_INCLUDE_DIRS is /usr/include
ZLIB_LIBRARIES is /usr/lib/libz.so
-- Found GEOIP include: GEOIP_INCLUDE_DIR-NOTFOUND
-- Found GEOIP library: GEOIP_LIBRARY-NOTFOUND
CMake Warning (dev) at /usr/share/cmake-3.18/Modules/FindPackageHandleStandardArgs.cmake:273 (message):
  The package name passed to `find_package_handle_standard_args` (GeoIP) does
  not match the name of the calling package (GEOIP).  This can lead to
  problems in calling code that expects `find_package` result variables
  (e.g., `_FOUND`) to follow a certain pattern.
Call Stack (most recent call first):
  cmake/FindGEOIP.cmake:99 (FIND_PACKAGE_HANDLE_STANDARD_ARGS)
  CMakeLists.txt:719 (find_package)
This warning is for project developers.  Use -Wno-dev to suppress it.

-- Found GeoIP: /usr/lib/libGeoIP.so  
-- Configuring done
-- Generating done
-- Build files have been written to: /home/bastien/Documents/c_apps/Stellar-Prey/source/OpenWolf-Engine
Configuring cmake for the game logic of Stellar Prey Test.

-- The C compiler identification is GNU 10.2.0
-- The CXX compiler identification is GNU 10.2.0
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Check for working C compiler: /usr/bin/cc - skipped
-- Detecting C compile features
-- Detecting C compile features - done
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Check for working CXX compiler: /usr/bin/c++ - skipped
-- Detecting CXX compile features
-- Detecting CXX compile features - done
-- writing /home/bastien/Documents/c_apps/Stellar-Prey/source/game-logic/../OpenWolf-Engine/src/engine/framework/appConfig.h
-- Found PkgConfig: /usr/bin/pkg-config (found version "1.7.3") 
-- Looking for Bullet...
-- BULLET_INCLUDE_DIRS: /home/bastien/Documents/c_apps/Stellar-Prey/source/game-logic/libs/bullet-2.80-rev2531/src/BulletCollision;/home/bastien/Documents/c_apps/Stellar-Prey/source/game-logic/libs/bullet-2.80-rev2531/src/BulletDynamics;/home/bastien/Documents/c_apps/Stellar-Prey/source/game-logic/libs/bullet-2.80-rev2531/Extras/ConvexDecomposition;/home/bastien/Documents/c_apps/Stellar-Prey/source/game-logic/libs/bullet-2.80-rev2531/src/BulletSoftBody;/home/bastien/Documents/c_apps/Stellar-Prey/source/game-logic/libs/bullet-2.80-rev2531/src/LinearMath;/home/bastien/Documents/c_apps/Stellar-Prey/source/game-logic/libs/bullet-2.80-rev2531/Extras/Serialize/BulletFileLoader;/home/bastien/Documents/c_apps/Stellar-Prey/source/game-logic/libs/bullet-2.80-rev2531/Extras/Serialize/BulletWorldImporter
-- Configuring done
-- Generating done
-- Build files have been written to: /home/bastien/Documents/c_apps/Stellar-Prey/source/game-logic
 bastien@bastien-kde  ~/Documents/c_apps/Stellar-Prey   master  ./sp-tools.sh build both
#Build type options: Debug, Release, RelWithDebInfo, MinSizeRelConfiguring cmake for the game logic of Stellar Prey Test.

-- writing /home/bastien/Documents/c_apps/Stellar-Prey/source/game-logic/../OpenWolf-Engine/src/engine/framework/appConfig.h
-- Looking for Bullet...
-- BULLET_INCLUDE_DIRS: /home/bastien/Documents/c_apps/Stellar-Prey/source/game-logic/libs/bullet-2.80-rev2531/src;/home/bastien/Documents/c_apps/Stellar-Prey/source/game-logic/libs/bullet-2.80-rev2531/src/BulletCollision;/home/bastien/Documents/c_apps/Stellar-Prey/source/game-logic/libs/bullet-2.80-rev2531/src/BulletDynamics;/home/bastien/Documents/c_apps/Stellar-Prey/source/game-logic/libs/bullet-2.80-rev2531/Extras/ConvexDecomposition;/home/bastien/Documents/c_apps/Stellar-Prey/source/game-logic/libs/bullet-2.80-rev2531/src/BulletSoftBody;/home/bastien/Documents/c_apps/Stellar-Prey/source/game-logic/libs/bullet-2.80-rev2531/src/LinearMath;/home/bastien/Documents/c_apps/Stellar-Prey/source/game-logic/libs/bullet-2.80-rev2531/Extras/Serialize/BulletFileLoader;/home/bastien/Documents/c_apps/Stellar-Prey/source/game-logic/libs/bullet-2.80-rev2531/Extras/Serialize/BulletWorldImporter
-- Configuring done
-- Generating done
-- Build files have been written to: /home/bastien/Documents/c_apps/Stellar-Prey/source/game-logic
Scanning dependencies of target OWMaster
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/home/bastien/Documents/c_apps/Stellar-Prey/source/OpenWolf-Engine/src/engine/qcommon/common.cpp: Dans la fonction « void Com_Error(sint, pointer, ...) »:
/home/bastien/Documents/c_apps/Stellar-Prey/source/OpenWolf-Engine/src/engine/qcommon/common.cpp:354:9: attention: la fonction est déclarée avec « noreturn » mais elle utilise l'instruction « return »
  354 |         return;
      |         ^~~~~~
/home/bastien/Documents/c_apps/Stellar-Prey/source/OpenWolf-Engine/src/engine/qcommon/common.cpp:446:1: attention: une fonction avec « noreturn » retourne une valeur
  446 | }
      | ^
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   49 | static sint      oldsize = 0;
      |                  ^~~~~~~
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      |             ^~~~~~~
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/home/bastien/Documents/c_apps/Stellar-Prey/source/OpenWolf-Engine/src/engine/framework/CmdSystem.cpp:240:33: attention: « const none » non initialisé [-fpermissive]
  240 |     static const modifierMask_t none;
      |                                 ^~~~
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  113 | {
      | ^
/home/bastien/Documents/c_apps/Stellar-Prey/source/OpenWolf-Engine/src/engine/framework/CmdSystem.h:114:13: note: et le constructeur implicitement défini n'initialise pas « uchar16 modifierMask_t::down »
  114 |     uchar16 down, up;
      |             ^~~~
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/home/bastien/Documents/c_apps/Stellar-Prey/source/OpenWolf-Engine/src/engine/platform/systemMain.cpp:589:1: attention: « return » manquant dans une fonction devant retourner une valeur [-Wreturn-type]
  589 | }
      | ^
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/home/bastien/Documents/c_apps/Stellar-Prey/source/OpenWolf-Engine/src/engine/console/consoleCurses.cpp:460:23: attention: conversion invalide de « void* » vers « __sighandler_t » {aka « void (*)(int) »} [-fpermissive]
  460 |     signal( SIGWINCH, ( void* )Resize );
      |                       ^~~~~~~~~~~~~~~
      |                       |
      |                       void*
Dans le fichier inclus depuis /home/bastien/Documents/c_apps/Stellar-Prey/source/OpenWolf-Engine/src/engine/null/null_autoprecompiled.h:46,
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      |                                          ~~~~~~~~~~~~~~~^~~~~~~~~
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/home/bastien/Documents/c_apps/Stellar-Prey/source/OpenWolf-Engine/src/engine/qcommon/common.cpp: Dans la fonction « void Com_Error(sint, pointer, ...) »:
/home/bastien/Documents/c_apps/Stellar-Prey/source/OpenWolf-Engine/src/engine/qcommon/common.cpp:354:9: attention: la fonction est déclarée avec « noreturn » mais elle utilise l'instruction « return »
  354 |         return;
      |         ^~~~~~
/home/bastien/Documents/c_apps/Stellar-Prey/source/OpenWolf-Engine/src/engine/qcommon/common.cpp:446:1: attention: une fonction avec « noreturn » retourne une valeur
  446 | }
      | ^
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/home/bastien/Documents/c_apps/Stellar-Prey/source/OpenWolf-Engine/src/engine/qcommon/msg.cpp:49:18: attention: « oldsize » a été déclaré « extern » puis, plus loin, « static » [-fpermissive]
   49 | static sint      oldsize = 0;
      |                  ^~~~~~~
Dans le fichier inclus depuis /home/bastien/Documents/c_apps/Stellar-Prey/source/OpenWolf-Engine/src/engine/null/null_serverprecompiled.h:208,
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      |             ^~~~~~~
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/home/bastien/Documents/c_apps/Stellar-Prey/source/OpenWolf-Engine/src/engine/framework/CmdSystem.cpp: Dans la fonction membre statique « static modifierMask_t idCmdSystemLocal::getModifierMask(pointer) »:
/home/bastien/Documents/c_apps/Stellar-Prey/source/OpenWolf-Engine/src/engine/framework/CmdSystem.cpp:240:33: attention: « const none » non initialisé [-fpermissive]
  240 |     static const modifierMask_t none;
      |                                 ^~~~
Dans le fichier inclus depuis /home/bastien/Documents/c_apps/Stellar-Prey/source/OpenWolf-Engine/src/engine/null/null_serverprecompiled.h:175,
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  113 | {
      | ^
/home/bastien/Documents/c_apps/Stellar-Prey/source/OpenWolf-Engine/src/engine/framework/CmdSystem.h:114:13: note: et le constructeur implicitement défini n'initialise pas « uchar16 modifierMask_t::down »
  114 |     uchar16 down, up;
      |             ^~~~
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/home/bastien/Documents/c_apps/Stellar-Prey/source/OpenWolf-Engine/src/engine/platform/systemMain.cpp: Dans la fonction membre statique « static float32 idSystemLocal::roundfloat(float32) »:
/home/bastien/Documents/c_apps/Stellar-Prey/source/OpenWolf-Engine/src/engine/platform/systemMain.cpp:589:1: attention: « return » manquant dans une fonction devant retourner une valeur [-Wreturn-type]
  589 | }
      | ^
[ 43%] Building CXX object CMakeFiles/server.dir/src/engine/platform/Windows/systemWindows.cpp.o
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/home/bastien/Documents/c_apps/Stellar-Prey/source/OpenWolf-Engine/src/engine/console/consoleCurses.cpp: Dans la fonction membre « virtual void idConsoleCursesLocal::Init() »:
/home/bastien/Documents/c_apps/Stellar-Prey/source/OpenWolf-Engine/src/engine/console/consoleCurses.cpp:460:23: attention: conversion invalide de « void* » vers « __sighandler_t » {aka « void (*)(int) »} [-fpermissive]
  460 |     signal( SIGWINCH, ( void* )Resize );
      |                       ^~~~~~~~~~~~~~~
      |                       |
      |                       void*
Dans le fichier inclus depuis /home/bastien/Documents/c_apps/Stellar-Prey/source/OpenWolf-Engine/src/engine/null/null_serverprecompiled.h:46,
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      |                                          ~~~~~~~~~~~~~~~^~~~~~~~~
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/home/bastien/Documents/c_apps/Stellar-Prey/source/OpenWolf-Engine/src/engine/GPURenderer/r_bsp_tech3.cpp:3002:19: attention: le transtypage de « void* » vers « sint » {aka « int »} perd en précision [-fpermissive]
 3002 |     startMarker = ( sint )Hunk_Alloc( 0, h_low );
      |                   ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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 3241 |     s_worldData.dataSize = ( sint )Hunk_Alloc( 0, h_low ) - startMarker;
      |                            ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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  354 |         return;
      |         ^~~~~~
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  446 | }
      | ^
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   49 | static sint      oldsize = 0;
      |                  ^~~~~~~
Dans le fichier inclus depuis /home/bastien/Documents/c_apps/Stellar-Prey/source/OpenWolf-Engine/src/engine/framework/precompiled.h:300,
                 depuis /home/bastien/Documents/c_apps/Stellar-Prey/source/OpenWolf-Engine/CMakeFiles/engine.dir/cmake_pch.hxx:5,
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/home/bastien/Documents/c_apps/Stellar-Prey/source/OpenWolf-Engine/src/engine/framework/Huffman.h:81:13: note: déclaration précédente de « oldsize »
   81 | extern sint oldsize;
      |             ^~~~~~~
[ 78%] Building CXX object CMakeFiles/engine.dir/src/engine/client/clientAVI.cpp.o
[ 79%] Building CXX object CMakeFiles/engine.dir/src/engine/client/clientGame.cpp.o
[ 79%] Building CXX object CMakeFiles/engine.dir/src/engine/client/cl_cin.cpp.o
/home/bastien/Documents/c_apps/Stellar-Prey/source/OpenWolf-Engine/src/engine/client/cl_cin.cpp:558:13: attention: « void ROQ_GenYUVTables() » a été déclaré « extern » puis, plus loin, « static » [-fpermissive]
  558 | static void ROQ_GenYUVTables( void )
      |             ^~~~~~~~~~~~~~~~
Dans le fichier inclus depuis /home/bastien/Documents/c_apps/Stellar-Prey/source/OpenWolf-Engine/src/engine/framework/precompiled.h:180,
                 depuis /home/bastien/Documents/c_apps/Stellar-Prey/source/OpenWolf-Engine/CMakeFiles/engine.dir/cmake_pch.hxx:5,
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/home/bastien/Documents/c_apps/Stellar-Prey/source/OpenWolf-Engine/src/engine/client/client.h:642:8: note: déclaration précédente de « void ROQ_GenYUVTables() »
  642 | void   ROQ_GenYUVTables( void );
      |        ^~~~~~~~~~~~~~~~
[ 80%] Building CXX object CMakeFiles/engine.dir/src/engine/client/cl_console.cpp.o
/home/bastien/Documents/c_apps/Stellar-Prey/source/OpenWolf-Engine/src/engine/client/cl_console.cpp: Dans la fonction « void Con_Dump_f() »:
/home/bastien/Documents/c_apps/Stellar-Prey/source/OpenWolf-Engine/src/engine/client/cl_console.cpp:303:65: attention: conversion invalide de « const valueType* » {aka « const char* »} vers « valueType* » {aka « char* »} [-fpermissive]
  303 |         valueType* count = ( dump_time == cls.realtime / 1000 ) ? va( "(%d)", dump_count++ + 2 ) : "";
      |                            ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      |                                                                 |
      |                                                                 const valueType* {aka const char*}
[ 80%] Building CXX object CMakeFiles/engine.dir/src/engine/client/cl_input.cpp.o
[ 81%] Building CXX object CMakeFiles/engine.dir/src/engine/client/cl_keys.cpp.o
[ 81%] Building CXX object CMakeFiles/engine.dir/src/engine/client/cl_main.cpp.o
/home/bastien/Documents/c_apps/Stellar-Prey/source/OpenWolf-Engine/src/engine/client/cl_main.cpp: Dans la fonction « void CL_AuthPacket(netadr_t) »:
/home/bastien/Documents/c_apps/Stellar-Prey/source/OpenWolf-Engine/src/engine/client/cl_main.cpp:2574:28: attention: conversion invalide de « const char* » vers « valueType* » {aka « char* »} [-fpermissive]
 2574 |             msg = ( !msg ) ? "Awaiting authorization server response.." : msg;
      |                   ~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      |                            |
      |                            const char*
[ 82%] Building CXX object CMakeFiles/engine.dir/src/engine/client/cl_net_chan.cpp.o
[ 82%] Building CXX object CMakeFiles/engine.dir/src/engine/client/clientParse.cpp.o
[ 83%] Building CXX object CMakeFiles/engine.dir/src/engine/client/clientScreen.cpp.o
[ 83%] Building CXX object CMakeFiles/engine.dir/src/engine/client/clientBrowser.cpp.o
/home/bastien/Documents/c_apps/Stellar-Prey/source/OpenWolf-Engine/src/engine/client/clientBrowser.cpp: Dans la fonction membre statique « static void idClientBrowserSystemLocal::ServerInfoPacket(netadr_t, msg_t*) »:
/home/bastien/Documents/c_apps/Stellar-Prey/source/OpenWolf-Engine/src/engine/client/clientBrowser.cpp:424:22: attention: la limite spécifiée par « char* strncat(char*, const char*, size_t) » (4096) est égale à la taille de la destination [-Wstringop-overflow=]
  424 |             ::strncat( info, "\n", sizeof( info ) );
      |             ~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ 84%] Building CXX object CMakeFiles/engine.dir/src/engine/client/clientGUI.cpp.o
[ 84%] Building CXX object CMakeFiles/engine.dir/src/engine/client/clientLAN.cpp.o
[ 84%] Building CXX object CMakeFiles/engine.dir/src/engine/audio/s_adpcm.cpp.o
[ 85%] Building CXX object CMakeFiles/engine.dir/src/engine/audio/s_codec.cpp.o
[ 85%] Building CXX object CMakeFiles/engine.dir/src/engine/audio/s_codec_wav.cpp.o
[ 86%] Building CXX object CMakeFiles/engine.dir/src/engine/audio/s_codec_ogg.cpp.o
[ 86%] Building CXX object CMakeFiles/engine.dir/src/engine/audio/s_dma.cpp.o
[ 87%] Building CXX object CMakeFiles/engine.dir/src/engine/audio/s_dmahd.cpp.o
[ 87%] Building CXX object CMakeFiles/engine.dir/src/engine/audio/s_main.cpp.o
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[ 88%] Building CXX object CMakeFiles/engine.dir/src/engine/audio/s_mix.cpp.o
[ 89%] Building CXX object CMakeFiles/engine.dir/src/engine/audio/s_openal.cpp.o
[ 89%] Building CXX object CMakeFiles/engine.dir/src/engine/audio/s_wavelet.cpp.o
[ 90%] Building CXX object CMakeFiles/engine.dir/src/engine/framework/FileSystem.cpp.o
[ 90%] Building CXX object CMakeFiles/engine.dir/src/engine/framework/CVarSystem.cpp.o
[ 90%] Building CXX object CMakeFiles/engine.dir/src/engine/framework/CmdSystem.cpp.o
/home/bastien/Documents/c_apps/Stellar-Prey/source/OpenWolf-Engine/src/engine/framework/CmdSystem.cpp: Dans la fonction membre statique « static modifierMask_t idCmdSystemLocal::getModifierMask(pointer) »:
/home/bastien/Documents/c_apps/Stellar-Prey/source/OpenWolf-Engine/src/engine/framework/CmdSystem.cpp:240:33: attention: « const none » non initialisé [-fpermissive]
  240 |     static const modifierMask_t none;
      |                                 ^~~~
Dans le fichier inclus depuis /home/bastien/Documents/c_apps/Stellar-Prey/source/OpenWolf-Engine/src/engine/framework/precompiled.h:262,
                 depuis /home/bastien/Documents/c_apps/Stellar-Prey/source/OpenWolf-Engine/CMakeFiles/engine.dir/cmake_pch.hxx:5,
                 depuis <ligne-de-commande>:
/home/bastien/Documents/c_apps/Stellar-Prey/source/OpenWolf-Engine/src/engine/framework/CmdSystem.h:113:1: note: « const struct modifierMask_t » n'a pas de constructeur par défaut fourni par l'utilisateur
  113 | {
      | ^
/home/bastien/Documents/c_apps/Stellar-Prey/source/OpenWolf-Engine/src/engine/framework/CmdSystem.h:114:13: note: et le constructeur implicitement défini n'initialise pas « uchar16 modifierMask_t::down »
  114 |     uchar16 down, up;
      |             ^~~~
[ 91%] Building CXX object CMakeFiles/engine.dir/src/engine/framework/CmdBuffer.cpp.o
[ 91%] Building CXX object CMakeFiles/engine.dir/src/engine/framework/CmdDelay.cpp.o
[ 92%] Building CXX object CMakeFiles/engine.dir/src/engine/framework/IOAPI.cpp.o
[ 92%] Building CXX object CMakeFiles/engine.dir/src/engine/framework/Huffman.cpp.o
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[ 95%] Building CXX object CMakeFiles/engine.dir/src/engine/framework/NetworkChain.cpp.o
[ 96%] Building CXX object CMakeFiles/engine.dir/src/engine/framework/Parse.cpp.o
[ 96%] Building CXX object CMakeFiles/engine.dir/src/engine/platform/systemInput.cpp.o
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[ 97%] Building CXX object CMakeFiles/engine.dir/src/engine/platform/Windows/systemWindows.cpp.o
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[ 98%] Building CXX object CMakeFiles/engine.dir/src/engine/platform/systemMain.cpp.o
/home/bastien/Documents/c_apps/Stellar-Prey/source/OpenWolf-Engine/src/engine/platform/systemMain.cpp: Dans la fonction membre statique « static float32 idSystemLocal::roundfloat(float32) »:
/home/bastien/Documents/c_apps/Stellar-Prey/source/OpenWolf-Engine/src/engine/platform/systemMain.cpp:589:1: attention: « return » manquant dans une fonction devant retourner une valeur [-Wreturn-type]
  589 | }
      | ^
[ 98%] Building CXX object CMakeFiles/engine.dir/src/engine/console/consoleCurses.cpp.o
/home/bastien/Documents/c_apps/Stellar-Prey/source/OpenWolf-Engine/src/engine/console/consoleCurses.cpp: Dans la fonction membre « virtual void idConsoleCursesLocal::Init() »:
/home/bastien/Documents/c_apps/Stellar-Prey/source/OpenWolf-Engine/src/engine/console/consoleCurses.cpp:460:23: attention: conversion invalide de « void* » vers « __sighandler_t » {aka « void (*)(int) »} [-fpermissive]
  460 |     signal( SIGWINCH, ( void* )Resize );
      |                       ^~~~~~~~~~~~~~~
      |                       |
      |                       void*
Dans le fichier inclus depuis /home/bastien/Documents/c_apps/Stellar-Prey/source/OpenWolf-Engine/src/engine/framework/precompiled.h:51,
                 depuis /home/bastien/Documents/c_apps/Stellar-Prey/source/OpenWolf-Engine/CMakeFiles/engine.dir/cmake_pch.hxx:5,
                 depuis <ligne-de-commande>:
/usr/include/signal.h:88:57: note:   initialisation de l'argument 2 de « void (* signal(int, __sighandler_t))(int) »
   88 | extern __sighandler_t signal (int __sig, __sighandler_t __handler)
      |                                          ~~~~~~~~~~~~~~~^~~~~~~~~
[ 99%] Building CXX object CMakeFiles/engine.dir/src/engine/console/consoleLogging.cpp.o
[ 99%] Building CXX object CMakeFiles/engine.dir/src/engine/framework/precompiled.cpp.o
[100%] Building CXX object CMakeFiles/engine.dir/src/engine/download/downloadMain.cpp.o
[100%] Linking CXX shared library bin/unix/engine.AMD64.so
[100%] Built target engine
Scanning dependencies of target gui
[  1%] Building CXX object CMakeFiles/gui.dir/cmake_pch.hxx.gch
[  2%] Building CXX object CMakeFiles/gui.dir/home/bastien/Documents/c_apps/Stellar-Prey/source/OpenWolf-Engine/src/engine/qcommon/q_shared.cpp.o                                                                                                           
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/home/bastien/Documents/c_apps/Stellar-Prey/source/game-logic/src/gameLogics/GUI/gui_main.cpp: Dans la fonction « void Com_Error(sint, pointer, ...) »:
/home/bastien/Documents/c_apps/Stellar-Prey/source/game-logic/src/gameLogics/GUI/gui_main.cpp:5320:1: attention: une fonction avec « noreturn » retourne une valeur
 5320 | }
      | ^
[ 16%] Building CXX object CMakeFiles/gui.dir/src/gameLogics/GUI/gui_shared.cpp.o
[ 17%] Linking CXX shared library main/guiAMD64.so
[ 17%] Built target gui
Scanning dependencies of target cgame
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/home/bastien/Documents/c_apps/Stellar-Prey/source/game-logic/src/gameLogics/cgame/cgame_main.cpp: Dans la fonction « void Com_Error(sint, pointer, ...) »:
/home/bastien/Documents/c_apps/Stellar-Prey/source/game-logic/src/gameLogics/cgame/cgame_main.cpp:634:1: attention: une fonction avec « noreturn » retourne une valeur
  634 | }
      | ^
[ 42%] Building CXX object CMakeFiles/cgame.dir/src/gameLogics/cgame/cgame_marks.cpp.o
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[ 60%] Built target cgame
Scanning dependencies of target sgame
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[ 63%] Building CXX object CMakeFiles/sgame.dir/home/bastien/Documents/c_apps/Stellar-Prey/source/OpenWolf-Engine/src/engine/qcommon/q_shared.cpp.o                                                                                                         
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/home/bastien/Documents/c_apps/Stellar-Prey/source/game-logic/src/gameLogics/sgame/sgame_admin.cpp: Dans la fonction membre statique « static bool idAdminLocal::AdminKick(gentity_t*, sint) »:
/home/bastien/Documents/c_apps/Stellar-Prey/source/game-logic/src/gameLogics/sgame/sgame_admin.cpp:1903:110: attention: conversion invalide de « const valueType* » {aka « const char* »} vers « valueType* » {aka « char* »} [-fpermissive]
 1903 |                             adminLocal.AdminParseTime( va( "1s%s", g_adminTempBan.string ) ), ( *reason ) ? reason : "kicked by admin" );
      |                                                                                               ~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~
      |                                                                                                           |
      |                                                                                                           const valueType* {aka const char*}

/home/bastien/Documents/c_apps/Stellar-Prey/source/game-logic/src/gameLogics/sgame/sgame_admin.cpp:1753:129: note:   initialisation de l'argument 6 de « bool idAdminLocal::AdminCreateBan(gentity_t*, valueType*, valueType*, valueType*, sint, valueType*) »
 1753 | AdminCreateBan( gentity_t* ent, valueType* netname, valueType* guid, valueType* ip, sint seconds, valueType* reason )
      |                                                                                                   ~~~~~~~~~~~^~~~~~

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/home/bastien/Documents/c_apps/Stellar-Prey/source/game-logic/src/gameLogics/sgame/sgame_main.cpp: Dans la fonction « void Com_Error(sint, pointer, ...) »:
/home/bastien/Documents/c_apps/Stellar-Prey/source/game-logic/src/gameLogics/sgame/sgame_main.cpp:739:1: attention: une fonction avec « noreturn » retourne une valeur
  739 | }
      | ^
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[100%] Linking CXX shared library main/sgameAMD64.so
[100%] Built target sgame
  adding: cgameAMD64.so (deflated 59%)

zip error: Nothing to do! (bin.pk3)
  adding: guiAMD64.so (deflated 62%)

zip error: Nothing to do! (bin.pk3)
  adding: sgameAMD64.so (deflated 59%)
 bastien@bastien-kde  ~/Documents/c_apps/Stellar-Prey   master  ./sp-tools.sh help      
Available subcommands:

help
init
default_config
run
debug
git
configure_cmake
makeclean
build
package_assets
package_release
install_default_paks
sync
rotate_logs

For more info on the particular subcommands, use the help subcommand:
./sp-tools.sh help <subcommand>
 bastien@bastien-kde  ~/Documents/c_apps/Stellar-Prey   master  ./sp-tools.sh run 
 is an invalid argument.  Allowed arguments:
client
server
autoupdater
master
auth

Runs the specific installed binary.
The binary automatically restarts after 5 seconds if it crashes.

Usage:
./sp-tools.sh run <client|server|autoupdater|master|auth>
 bastien@bastien-kde  ~/Documents/c_apps/Stellar-Prey   master  ./sp-tools.sh run client
libraryHandle config: library(./engine.AMD64.so) spawn(engineMain)
Loading libraryHandle: loaded!
Press any key in the next 5 seconds to abort restarting the client...
aborted
 bastien@bastien-kde  ~/Documents/c_apps/Stellar-Prey   master  
 bastien@bastien-kde  ~/Documents/c_apps/Stellar-Prey   master  cat ./homepath/main/crashlog.txt
Stellar Prey Test  0.0.1 AMD64 Oct 14 2020
+set com_ansiColor 1 +set fs_game main +set fs_basepath /home/bastien/Documents/c_apps/Stellar-Prey/basepath +set fs_homepath /home/bastien/Documents/c_apps/Stellar-Prey/homepath 
----- idFileSystemLocal::Startup -----
idFileSystemLocal::AddGameDirectory: "/home/bastien/Documents/c_apps/Stellar-Prey/basepath" "main"
    pk3: /home/bastien/Documents/c_apps/Stellar-Prey/basepath/main/bin.pk3
    pk3: /home/bastien/Documents/c_apps/Stellar-Prey/basepath/main/eX-texture-pack1.pk3
    pk3: /home/bastien/Documents/c_apps/Stellar-Prey/basepath/main/eX-texture-pack2.pk3
    pk3: /home/bastien/Documents/c_apps/Stellar-Prey/basepath/main/map-eXcs.pk3
    pk3: /home/bastien/Documents/c_apps/Stellar-Prey/basepath/main/map-UTCSUD.pk3
    pk3: /home/bastien/Documents/c_apps/Stellar-Prey/basepath/main/pak0000_A_8f7eae0.pk3
    pk3: /home/bastien/Documents/c_apps/Stellar-Prey/basepath/main/pak0000_B_8f7eae0.pk3
    pk3: /home/bastien/Documents/c_apps/Stellar-Prey/basepath/main/pak0001_bf9dde3_diff_8f7eae0.pk3
idFileSystemLocal::AddGameDirectory: "/home/bastien/Documents/c_apps/Stellar-Prey/homepath" "main"
----------------------
2725 files in pk3 files
execing default.cfg
execing language.lang
couldn't exec language.lang
execing autoexec.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
Couldn't read conhistory.
----- Client Initialization -----
----- Console Initialization -------
Console initialized.
----- Initializing Renderer ----
GUIDKEY building random string
GUIDKEY generated
----- Client Initialization Complete -----
----- R_Init -----
********************
ERROR:  DPI: failed to query (Couldn't get DPI)

********************
idRenderSystemLocal::Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
recursive error after:  DPI: failed to query (Couldn't get DPI)

----- CL_Shutdown -----
idRenderSystemLocal::Shutdown( 1 )
-----------------------
recursive error after:  DPI: failed to query (Couldn't get DPI)

 bastien@bastien-kde  ~/Documents/c_apps/Stellar-Prey   master  
Buom01 commented 3 years ago

Folder structure (thx CTRL+F) [Splitted]

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Buom01 commented 3 years ago
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./source/game-assets/default/overrides/classes/level1.cfg
./source/game-assets/default/overrides/classes/level2upg.cfg
./source/game-assets/default/overrides/classes/level3upg.cfg
./source/game-assets/default/overrides/classes/builderupg.cfg
./source/game-assets/default/overrides/classes/builder.cfg
./source/game-assets/default/overrides/classes/level3.cfg
./source/game-assets/default/overrides/classes/human_bsuit.cfg
./source/game-assets/default/overrides/classes/human_base.cfg
./source/game-assets/default/overrides/classes/level0.cfg
./source/game-assets/default/armour
./source/game-assets/default/armour/helmet.armour
./source/game-assets/default/armour/bsuit.armour
./source/game-assets/default/armour/larmour.armour
./basepath
./basepath/main
./basepath/main/pak0001_bf9dde3_diff_8f7eae0.pk3
./basepath/main/map-eXcs.pk3
./basepath/main/bin.pk3
./basepath/main/eX-texture-pack2.pk3
./basepath/main/map-UTCSUD.pk3
./basepath/main/pak0000_A_8f7eae0.pk3
./basepath/main/sgameAMD64.so
./basepath/main/cgameAMD64.so
./basepath/main/pak0000_B_8f7eae0.pk3
./basepath/main/eX-texture-pack1.pk3
./basepath/main/guiAMD64.so
./basepath/bin
./basepath/bin/unix
./basepath/bin/unix/StellarPreyTestded.AMD64
./basepath/bin/unix/engine.AMD64.so
./basepath/bin/unix/OWAuthServer.AMD64
./basepath/bin/unix/autoupdateserver
./basepath/bin/unix/OWMaster.AMD64
./basepath/bin/unix/StellarPreyTest.AMD64
./basepath/bin/unix/\missing.txt
./release
./default-paks-test
./default-paks-test/.gitignore
./default-paks-test/pak0001_bf9dde3_diff_8f7eae0.pk3
./default-paks-test/map-eXcs.pk3
./default-paks-test/.git
./default-paks-test/eX-texture-pack2.pk3
./default-paks-test/map-UTCSUD.pk3
./default-paks-test/pak0000_A_8f7eae0.pk3
./default-paks-test/pak0000_B_8f7eae0.pk3
./default-paks-test/eX-texture-pack1.pk3
./.gitmodules
./chat-logs
./chat-logs/scrubbed
./README.md
./config.sh
./sp-tools.sh
./folderstruct.txt
./homepath
./homepath/main
./homepath/main/crashlog.txt
./homepath/guidopenwolf

A time ago Tremulous was showing off its 100+ line of code in the trailer.

Unfortunately, I think about Pasbin just at the last past. Sorry. I will think about it next time.

dGr8LookinSparky commented 3 years ago

@Buom01 , that's definitely a good sign that the building works :)

@TheDushan , Hmm, I'm going to have to look into this more. Interestingly I definitely did have it working with my current setup when I just had pak0000_A_8f7eae0.pk3 and pak0000_B_8f7eae0.pk3, that third one (which was an update) may have started to have issues. I chose the current naming convention to include the commit hash/diff info for the version of this repo used in the packing. Maybe what I should do instead is put that info into a text file packaged in the pk3. Or would it be enough to just have one pak0.pk3 and any additional pk3 files could essentially be anything? For practical purposes, at least while we are getting this initial release up to speed, we'll probably be updating the assets a lot, and I think it would be more convenient for the updated pk3 files to just include the files changed/added, rather than having to include the entire game assets repackaged in each update. Although maybe my whole approach to the asset pk3 files is wrong and I should be doing something completely different? As a side note, I had to split those the initial version of the game assets into two pk3 files, because github was complaining about the size of the single file being too large (I believe the limit was 100MB) when I tried pushing to this repo: https://github.com/GrangerHub/Stellar-Prey-Default-Paks-Test .

TheDushan commented 3 years ago

@dGr8LookinSparky , how I remember, I sent you my files and my assets. With my assets and compiled files everything is working. What you are doing and how you are doing I have no idea

cengique commented 3 years ago

For practical purposes, at least while we are getting this initial release up to speed, we'll probably be updating the assets a lot, and I think it would be more convenient for the updated pk3 files to just include the files changed/added, rather than having to include the entire game assets repackaged in each update.

Definitely agree that hashes should be part of the name!

TheDushan commented 3 years ago

We are jumping from issue to issue now in one topic. If you guys want, open new issue. In next few days I will see about DPI crash.

TheDushan commented 3 years ago

Hi, I'm writing a quick issue. I haven't tried to debug for now.

When running ./sp-tools.sh run client I got :

██████████████████  ████████   badam@bastien-kde 
██████████████████  ████████   ----------------- 
██████████████████  ████████   OS: Manjaro Linux x86_64 
██████████████████  ████████   Host: Z170XP-SLI 
████████            ████████   Kernel: 5.4.67-1-MANJARO 
████████  ████████  ████████   Uptime: 45 mins 
████████  ████████  ████████   Packages: 1862 (pacman) 
████████  ████████  ████████   Shell: zsh 5.8 
████████  ████████  ████████   Resolution: 1024x768, 1920x1080, 1920x1080 
████████  ████████  ████████   WM: i3 
████████  ████████  ████████   Theme: Sweet-Dark [GTK2/3] 
████████  ████████  ████████   Icons: candy-icons [GTK2/3] 
████████  ████████  ████████   Terminal: konsole 
████████  ████████  ████████   Terminal Font: Hack 12 
                               CPU: Intel i5-6600K (4) @ 3.900GHz 
                               GPU: NVIDIA GeForce GTX 680 
                               Memory: 2241MiB / 15971MiB 

 bastien@bastien-kde  ~/Documents/c_apps/Stellar-Prey   master  cat /home/bastien/Documents/c_apps/Stellar-Prey/homepath/main/crashlog.txt
Stellar Prey Test  0.0.1 AMD64 Oct 13 2020
+set com_ansiColor 1 +set fs_game main +set fs_basepath /home/bastien/Documents/c_apps/Stellar-Prey/basepath +set fs_homepath /home/bastien/Documents/c_apps/Stellar-Prey/homepath 
----- idFileSystemLocal::Startup -----
idFileSystemLocal::AddGameDirectory: "/home/bastien/Documents/c_apps/Stellar-Prey/basepath" "main"
    pk3: /home/bastien/Documents/c_apps/Stellar-Prey/basepath/main/bin.pk3
    pk3: /home/bastien/Documents/c_apps/Stellar-Prey/basepath/main/eX-texture-pack1.pk3
    pk3: /home/bastien/Documents/c_apps/Stellar-Prey/basepath/main/eX-texture-pack2.pk3
    pk3: /home/bastien/Documents/c_apps/Stellar-Prey/basepath/main/map-eXcs.pk3
    pk3: /home/bastien/Documents/c_apps/Stellar-Prey/basepath/main/map-UTCSUD.pk3
    pk3: /home/bastien/Documents/c_apps/Stellar-Prey/basepath/main/pak0000_A_8f7eae0.pk3
    pk3: /home/bastien/Documents/c_apps/Stellar-Prey/basepath/main/pak0000_B_8f7eae0.pk3
    pk3: /home/bastien/Documents/c_apps/Stellar-Prey/basepath/main/pak0001_bf9dde3_diff_8f7eae0.pk3
idFileSystemLocal::AddGameDirectory: "/home/bastien/Documents/c_apps/Stellar-Prey/homepath" "main"
----------------------
2725 files in pk3 files
execing default.cfg
execing language.lang
couldn't exec language.lang
execing autoexec.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
Couldn't read conhistory.
----- Client Initialization -----
----- Console Initialization -------
Console initialized.
----- Initializing Renderer ----
GUIDKEY found.
----- Client Initialization Complete -----
----- R_Init -----
********************
ERROR:  DPI: failed to query (Couldn't get DPI)

********************
idRenderSystemLocal::Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
recursive error after:  DPI: failed to query (Couldn't get DPI)

----- CL_Shutdown -----
idRenderSystemLocal::Shutdown( 1 )
-----------------------
recursive error after:  DPI: failed to query (Couldn't get DPI)

 bastien@bastien-kde  ~/Documents/c_apps/Stellar-Prey   master  

I think that the issue is related to I3, as it's a mininal. I tried some things from where without success: https://winaero.com/find-change-screen-dpi-linux/

is it possible that you build debug and use gdb so I know where it crash?

Buom01 commented 3 years ago

is it possible that you build debug and use gdb so I know where it crash?

I would like, but it goes away from itself, many days ago. I haven't explicitly changed any configuration on my system, but I however did some updates. I also recompiled it multiple times since, also in debug mode, but nothing to about DPI happened.

I can't reproduce this issue but I have however some others :/

I think the issue could be closed as nobody else seem to currently got similar error.

JulieCooper commented 3 years ago

Hello, I am encountering the same crash both with and without safe-mode: ERROR: DPI: failed to query (Couldn't get DPI) I have compiled without issue on fresh Ubuntu 20.04.2.0 virtual machine (VirtualBox).

dGr8LookinSparky commented 3 years ago

Hello @JeremyCooper , @TheDushan has pushed a commit ( https://github.com/TheDushan/OpenWolf-Engine/commit/c91a9d4d46a4177db91000357f4635314d096a5b ) that may fix this issue. Pull the latest update and lets us know if you still have any problems with this issue.

JulieCooper commented 3 years ago

@dGr8LookinSparky That appears to have fixed the DPI related crash! I cannot get past the splash screen however, but I will make a separate issue.