GrangerHub / tremulous-game-logic

Game logic for Tremulous, maintained by GrangerHub
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Make various adjustments for the 1.3 Vanilla mode to better match 1.1 vanilla game play. #265

Open dGr8LookinSparky opened 4 years ago

dGr8LookinSparky commented 4 years ago
quantumproducer commented 4 years ago

Curious, what changed about the mara movement? And goon pounce?

Also please consider making the dretch hurtbox as small as its model

dGr8LookinSparky commented 4 years ago

@quantumproducer , regarding changes to the mara movement, there were two major overhauls previously made with it. GPP made a bunch of changes, and then more recently lamefun made some changes. A lot of 1.1 pro players have indicated that they would prefer a movement that is closer to the behaviour of the 1.1 version (although for the time being I'm planning on making that adjustment only for the Vanilla game mode, and not for the Swirl game mode).

Regarding the goon pounce, the original version from 1.1 vanilla was unreliable under certain situations. Gpp fixed those particular issues with the pounce, but as a result the gpp was super over powerful. For this 1.3 Vanilla mode, I redid the pounce algorithm to try not to be as glitchy as the 1.1 vanilla pounce, but at the same time not be overpowered to throw off the Vanilla game mode balance, although there are some new bugs with this algorithm that need to be addressed.

Regarding the size of the dretch, what if the model was made larger to better fit the bbox? A problem with making the bbox smaller in regards to the Vanilla mode is that would change the balance for the game mode, although we can have different bbox sizes (and model sizes) for different game modes. The problem with making the bbox of the dretch smaller on Trem 1.3 in any of the game modes is there could be existing maps where the dretch would then be able to fit in areas that it shouldn't fit (depending on how small the bbox is made).

quantumproducer commented 4 years ago

Great reply, thank you. imo, In 1.1 I felt coordinated humans were best at 1,2, but A's S3 Tyrant demolished them. It looks like you feel the Tyrant is too strong and the pulse rifle underutilized (which I agree with!) I welcome any more thoughts you have on the asymmetry and how your views on game balance motivate the design.