Open Grantapher opened 1 year ago
I had the same thing happen (albeit before this most recent update) except it only nuked a chest full of leather scraps. Same thing happened, when the beehives all dumped, they overloaded the prior chest and dumped into a new one, and nuked all the leather therein.
Heya Grantapher - just thought I'd let you know this bug has been around since about a year ago~ We had the same issue on a server I used to play for (I now mod/admin for it) Let me know if you need any help testing or something~ P.S. It's Winter~
Confirming it. It was depositing honey to nearest chest for ~150 in-game days and just now it picked random reinforced chest and all content of chest disappeared (veggies).
Hey any folks affected by this, are you using the PlantEverything mod with the bulk harvest feature enabled?
There is more discussion about this in the discord in this post.
Hey any folks affected by this, are you using the PlantEverything mod with the bulk harvest feature enabled?
There is more discussion about this in the discord in this post.
Hi, no. I have MassFarming installed together with V+.
That mod has the same effect for the purpose of this bug, thanks for letting me know!
Has this yet to be resolved? Is it only beehives that are affected? For PlantEasily's part, it goes through all the vanilla channels to interact with each beehive and harvest it as if the player walked up to each one and interacted with it individually; albeit much more quickly and only within a single invocation of Player.Interact().
I would be more than happy to work towards a solution.
So I had this happen a few times on a server I am running so I decided to dig around. The only mod active is V+, and I am using an using 0.9.13.0-alpha01. After digging, it looks like you had submitted some changes to the original Valheim Plus repo that were never accepted (https://github.com/Grantapher/ValheimPlus/tree/container-modify-refactor) and never made it into your repo either. That said, looking at the way Behive.cs is implemented, it looks like the way the items is managed is different than the more recent files like Fermenter.cs and I am wondering if that is why it is happening also.
Very annoying bug, ended up losing multiple chests worth of items because of it, but I could not reproduce it on a single player world myself
Describe the bug
From discord:
From @Grantapher: