player postfix was checking if the player was not a player, instead of checking if the player was the local player, causing the keypress to repeat once for every connected player
workbench radius scaling math had a bunch of unnecessary operations built in which caused the visual radius to disappear entirely if the radius was left at the default of 20m
player postfix was checking if the player was not a player, instead of checking if the player was the local player, causing the keypress to repeat once for every connected player
workbench radius scaling math had a bunch of unnecessary operations built in which caused the visual radius to disappear entirely if the radius was left at the default of 20m