This pull request brings possibility to set precise [Gathering] and [Pickable] values.
For example, if you want to increase all edibles overall drop chance by 10%, you just set "edibles = 10". You even can set more precise values like 37.65612 for some reason since all gathering and pickable properties are float type
Currently "edibles = 10" has no effect and drops items as "edibles = 0"
New function in Helper class can be used in other situations, but personally i didn't find them
This pull request brings possibility to set precise [Gathering] and [Pickable] values.
For example, if you want to increase all edibles overall drop chance by 10%, you just set "edibles = 10". You even can set more precise values like 37.65612 for some reason since all gathering and pickable properties are float type
Currently "edibles = 10" has no effect and drops items as "edibles = 0"
New function in Helper class can be used in other situations, but personally i didn't find them