GrapeSodaGames / Multiplayer

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Implement a switch to combat mode #164

Open zaphodb2002 opened 1 month ago

zaphodb2002 commented 1 month ago

What should happen to time? I would assume that anything outside combat would just freeze until combat ends. Seems like this can just be a bool on GameState and we can use that to stop things. Might be a good use case for a GSGNode script.