GrapeSodaGames / Multiplayer

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Non-combat challenges and puzzles brainstorming session #189

Open zaphodb2002 opened 2 weeks ago

zaphodb2002 commented 2 weeks ago

Can't just be combat. What happens outside of combat is just as important. We'll need both active challenges and mellow downtime stuff. There needs to be a point though, so we should present them as challenges/puzzles foremost. This helps to improve "endogenous value".

zaphodb2002 commented 2 weeks ago

I was inspired by my trip to the Little Lakes up in the Sierras this week. We spent some time navigating a large boulder field alongside a stream that required finding a usable path across. Could easily be translated into a jumping/maze puzzle.