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Read Chapter 5 of "The Art of Game Design: A Book of Lenses" #61

Closed zaphodb2002 closed 1 month ago

zaphodb2002 commented 1 month ago

Chapter 5: The Game Consists of Elements

Four Basic Elements

1. Mechanics

LENS 009: The Lens of the Elemental Tetrad
To use this lens, take stock of what your game is truly made of.  Consider each element separately and then all of them together as a whole.  Ask yourself these questions:
1. Is my game design using elements of all four types?
2. Could my design be improved by enhancing elements in one or more of the categories?
3. Are the four elements in harmony, reinforcing each other and working together toward a common theme?

Space Invaders Analysis

Technology: First game to feature an advancing army, required a custom motherboard. Mechanics:

Skin and Skeleton

Don't forget about the player experience. Like missing the forest for the trees.

LENS 010: The Lens of Holographic Design
To use this lens, you must see everything in your game at ones: the four elements and the player experience, as well ashow they interrelate.  It is acceptable to shift your focus from skin to skeleton and back again, but it is far better to view your game and experience holographically.  Ask yourself these questions:
1. What elements of the game make the experience enjoyable?
2. What elements of the game detract from the experience?
3. How can I change game elements to improve the experience?